1) Does setting Framebuffer Textures and Access to 0 kill any interesting effects in the game other than the battle swirl and some screen fading in/out effects? The battle swirl doesn't work correctly with the OpenGL1 plugin but with these 2 set to zero it doesn't look as bad.
2) When I leave certain areas in the game, like Garden, the screen doesn't fade out any more and just stays there, followed by some display corruption and then goes to the world map. Is there any way to get the effect with the plugin?
SPECS: Radeon 9700 Pro, Athlon XP 1800, 512 Ram, Windows XP, Pete's OpenGL 1.76 plugin
just for further noting, please do not make multiple posts about the same thing. i've answered your question in this thread and closed your made thread. to everyone else, please ignore the post in this thread.