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Final Fantasy 8 (OpenGL 1.76, Framebuffer stuff, Lord Kane)

20360 Views 35 Replies 15 Participants Last post by  jonc2006
I'm using Lord Kane's Pete's OpenGL 1.76 recommendation from here:

http://www.lordkane.co.uk/images/FF8-OGL1.png

1) Does setting Framebuffer Textures and Access to 0 kill any interesting effects in the game other than the battle swirl and some screen fading in/out effects? The battle swirl doesn't work correctly with the OpenGL1 plugin but with these 2 set to zero it doesn't look as bad.

2) When I leave certain areas in the game, like Garden, the screen doesn't fade out any more and just stays there, followed by some display corruption and then goes to the world map. Is there any way to get the effect with the plugin?

SPECS: Radeon 9700 Pro, Athlon XP 1800, 512 Ram, Windows XP, Pete's OpenGL 1.76 plugin
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If it kills stuff like the swirl and transitions, it's killing anything framebuffer related. You should try using OpenGL2 with that card, although the transitions are screwed in it. If you get the swirls to work, there's flickering health/limit break boxes in battle and if you fix the flickering, the swirls get broken. Other than that, it seems to work very well :).

Edit: I spent a little bit of time fooling around with Pete's OpenGL plugin and I believe I've found the perfect settings for FF8. I'm not sure if it's been posted before though :p.

Plugin: Pete's OpenGL Driver 1.1.76
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 6800 GT/AGP/SSE/3DNOW!

Resolution/Color:
- 640x480 Window mode
[32 Bit]- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 256 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2 [highlight](or 1)[/highlight]
- Framebuffer access: 1
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [00000000]

Using those settings, I got nice swirls and no flickering in battle. I just need to try summoning a GF.
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I was quite shocked to find out that those settings fixed both the swirl and the various stats in battle, usually it's one of the other that are fixed. I don't recall seeing any other FF8 settings like this but I'll look around throughly before I make any claims to the ultra l33t FF8 settings :p. Good to hear it's working on an ATi card just fine, I was worried that it might not have handled the framebuffer texture setting well (ATi cards aren't too great with framebuffer stuff).
I didn't have AA turned on at the time of testing.
I wonder how it'll run with 8xS AA turned on :p. I've also made a 30 second video of the settings in case anyone wants it.

Edit: Here's a picture showing the above settings with 8xS AA added as well as texture filtering set to 6. It looks quite nice :). I noticed some framebuffer glitches in the Fire Cavern (some of that weird blackness) but it's nowhere near as bad as before and it seemed to fix itself after a few battles.

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emusnicker said:
n_w95482 Question: When you are on the world map (like just before you get to the Fire Cavern), if you open your menu and close it again, do you see some display corruption for a second? Just curious if this happens with Geforce cards too.
Yes, I get the corruption as well. Does it look like this on your computer?

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I tried lowering framebuffer textures from 2 to 1 and it seemed like the corruption when exiting the menu is less severe. I tried one battle and everything seemed to still work okay.
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