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Final Fantasy 8: Characters Flicker and pixelation occurs when going from area to are

6808 Views 20 Replies 5 Participants Last post by  Princess Garnet
Final Fantasy 8/9: text goes from low res to blurry during conversations

(Edited to just the text problem)

I use Petes OpenGL2 plugin. Is there any way to fix this?

The text in the game goes from being kind of low res to higher res during a conversation occasionally. It's realy odd.
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Here it is:

Radeon 9700 Pro
Windows XP

Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9700 PRO x86/MMX/3DNow!/SSE

Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 4
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 0

Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: off
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00001002]
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I did change my resolution and the text is still annoying (oftentimes, it changes from being low res to being kind of blury, filtering being applied perhaps).

I only have the odd/even bit hack fix on (for ePSXe 1.5.2.) and the Ignore Small Framebuffer moves for FF8.
I finally have a screenshot of what I'm talking about:



It's pixelated on the left and blurry on the right (it changes in the middle of "it"). Filtering is being applied to part of the text it seems. It's really annoying, especially to see it switching ingame. I'd rather have it all be pixelated.

I use the following settings (from your site):

http://www.lordkane.co.uk/images/FF9-OGL2.png

EXCEPT:

Internal Y Resolution: 1 (ATI Card)
Framebuffer Effects: 2 (3 causes performance slowdown for me)
Screen Filtering OFF (too blurry)
Special Game fixes (Odd/Even bithack for FF9, ignore small framebuffer moves)
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An update on this: I think this is a bug with Texture Filtering in Pete's OpenGL2 plugin (and perhaps his OpenGL 1.75 one also).

Texture Filtering:
0 - very pixelatic textures, especially in battle
1/2 - ugly text throughout, some image corruption
3/4 - good and perhaps best setting, but causes alternating filtering of text in conversations at times (see pic)
5/6 - image corruption in certain spots
Thanks for the help, I found the solution! Ready? Turns out that there are 2 different text backgrounds in FF9 - regular (grey) and classic (blue). This issue I've been describing only occurs with the classic (blue) background for some reason, as if the bright blue color has some special filtering applied to it that at parts filters unto the text.

Anyway, it seems to be fixed now (the issue does not occur with the grey font, I tested it in a certain situation multiple times). Does not resolve the FF8 problem though (it only has 1 background for text), but I'm done with that now.
Ugh, it's still not fixed, but occurs less frequently. Damn.

hushypushy said:
what happens when you attempt to change filtering in game?

What do you mean? I can't change any settings ingame.
Pressing 'Escape' ingame and then 'Continue' resolves the problem in the current text box (but it comes back).

Switching between Texture Filtering ingame also temporarily changes the text back to normal.

I really am out of ideas here. This problem is absolutely absurd.

Texture Filtering 0, at the expense of a great deal of visual quality and the creation of lots of pixelatic textures, fixes it though. Guess this is my only option.
O, by the way, while you guys are still here:

Do you know what causes this problem?



Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9700 PRO x86/MMX/3DNow!/SSE

Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: off
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off
See less See more
Lord Zedeck said:
Under Game Fixes, turn on the fix labeled G4 Polygon Cache (for Final Fantasy IX).
This is the OpenGL 2 plugin though.
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