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Discussion Starter · #1 ·
Well after pondering what happened to the famousFinal Fantasy 7 that was planned for the N64, before Square and Nintendo fell out, I decided to do alittle googling.

Its amazing what you can find, it appears that the game did get some development, and a 'prototype' was demonstrated at SIGGRAPH. Obviously the game was too expensive for Square to make on multiple carts, so went with SONY (then still looking for developers) as they where using CDrom based media.

But there is conflict out there, so I was wondering if you people had knowledge / urls that can set the story alittle straighter (that and I thought at 4am this was pretty fascinating ;) ). Some say that it was near complete, others argue it was mearly a short demo (more likely), some simply say it was a few CGI test scenes to show what square could do, nothing playable in the least. Still, it'd be fascinating to find out more on this.

Of course for the emu lovers and Final Fantasy lovers out there, it'd sure re-kindle some love of Project 64 if this cart was leaked / dumped, it'd open up a long forgotten and somewhat mysterious part of the Final Fantasy history!

Of course, you could hope that with Nintendo's new friendship with SquareEnix, they do what they did to Zelda OOT on the GC to FF64 ;)
 

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As much as I wish it would be, I doupt there are any dumps of a proto-FF64, that would have been a big thing in the emulation world and found long ago. But who knows? Maybe some betatester from Nintendo just got laid off and he has the only carts for FF64 and needs some quick money from e-Bay...
 

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Ride the Darkness
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wow, very interesting indeed. I didnt know that square had FF 7 in development for N64! Nintendo must be kicking themselves after the success of FF 7 on PS1 :hdbash: . And is that Cloud in the screenshot? What happened to his hair? :eyespin:

Anywayz will try to find some info, but i highly doubt about the chance of someone getting hold of this game/prototype after so long.
 

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Unfoutunately, the game was never actually running on N64 hardware. The only thing it would run on was a powerfull SGI workstation. If you look at the graphics you should be able to tell they are better than what the N64 is capable of. However, it was an actual game you could play, and not just a prerendered movie. It may still exist somewhere, in some form, but the odds of it ever seeing the light of day again are practically null.
 

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No People, No Problems
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IIRC FF64 was going to be a FF6 remake for the N64.
 

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Typhoon 01 said:
IIRC FF64 was going to be a FF6 remake for the N64.
No, nothing of the sort was ever planed. It was just a test to help them develop the 3D engine and the New Battle system. (Used in FF7, 8 and 9)
 

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InnarX
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Firstly, the graphics don't look more than the N64 could handle. Secondly, I have always told this to people...Ninty screwed up...just imagine the raw power of the N64....but, the only thing that held it back was those damn cartiridges!

What would the world have been like if the N64 was using CD's? Graphic-wise, better than PSX, game-wise (sometimes) better than PSX.

Ninty could've ruled...

r2rX :)
 

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cool, i didn't know there were movies of this...
actually, compared to FFVII's crappy graphics engine this looks pretty advanced... but to be honest, at that point in time prerendered scenarios were really the best way to go to show gorgeous sceneries, so i can see what lead to their decission.
 

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ready2rumbelX said:
Firstly, the graphics don't look more than the N64 could handle. Secondly, I have always told this to people...Ninty screwed up...just imagine the raw power of the N64....but, the only thing that held it back was those damn cartiridges!

What would the world have been like if the N64 was using CD's? Graphic-wise, better than PSX, game-wise (sometimes) better than PSX.

Ninty could've ruled...

r2rX :)
I disagree. The best looking games on the N64 couldn't hold a candle to the best of the PSX. Lower poly counts, lower detail textures. The only things the N64 had coing for it were bilinear filtering and perspective correction.
 

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If you talk about Final Fantasy games for PSX you should consider the framerate. They look of course awesome, but they were far from being displayed fluently.

Games like Conker or Banjo-Tooie, on the other hand, could never be ported directly to the old PSX, because it simply wasn't able to handle the MASSIVE poly counts (when looking from one side of an area to the opposite with unlimited view distance) at a reasonable speed.

It was of course the cartridge based system that prevented devs from pulling off the true power the N64 definitely had. They simply couldn't implement such a large variety of Hi-Res textures, although the N64 was theoretically able to put them in use.
 

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Kane said:
I disagree. The best looking games on the N64 couldn't hold a candle to the best of the PSX. Lower poly counts, lower detail textures. The only things the N64 had coing for it were bilinear filtering and perspective correction.
Lower poly counts and lower detailed textures? You've got to be kidding me. The psx doesn't have enough power to handle even the equivalent of mario 64 at the same frame rate. And if I remember correctly, the n64 has more ram than the psx does, allowing it to store more texture data.
 

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Discussion Starter · #14 ·
this is meant to be a debate / discussion on FF64, not some stupid discussion on PSX vs N64 ;)

Anyhow, even if the N64 was DC ppowered with DVDrom support, it'd still lack a wide range of games due to the head of Nintendo, who knew what he likes, and liked what he knew ;) so I doubt extra storage space would of made much more difference. Lets keep the discussion on track, rather than dragging up a particulary lame debate ;p
 

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Some Scottish Guy
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I always thought that this "Final Fantasy" was a tech demo for Sony's CD device for Nintendo that was cancelled. It was suppost to me a remake of Final Fantasy 6 i believe.
 

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Do you mean that CD drive planned for the SNES that resulted in a completely independent game console called Playstation?
 

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Some Scottish Guy
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F-3582 said:
Do you mean that CD drive planned for the SNES that resulted in a completely independent game console called Playstation?
Yes. Nintendo shelved it because the 3DX and Sega CD were like lead balloons. Their loss really. :D
 
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