Hi, Metroid. First of all, man you are FORMIDABLE. You proved that an "ingame" game can be finished anyway! According to the compatibility list, the only playable FFXII version is the Japanese one even in 0.9.4, and you finished the US one! You gave me hopes for also trying this wonderful game, although right now I'm in FFX.
But then , I have a little doubt. I understood from the compatibility list that "ingame" meant that you could begin a new game but you couldn't reach the end. Has "ingame" just aquired a new meaning? Or has it always meant that you could finish the game but with a LOT of patience and hard work? Because if so, I would like to try God of War when 0.9.4 is released! According to the guide, the US version of this game (a great game, btw) is "ingame".
Laptop Dell Inspiron 1520
Windows Vista Home Basic
Intel Core 2 Duo 1.8 GHz per core
2 Gb RAM DDR2
Nvidia GeForce GT 8600 256 Mb
160 Gb SATA HD
I use a PS2 Controller with an USB adapter to play it. If you want play it with a keyboard, you just need to configure it to work with the keyboard also I use a program called JoytoKey that emulates keyboard inputs, it can be downloaded it Here.Actually what I wanted to know was if the game could only be played with a gamepad, or if I could play it with a keyboard the only pad I could use at the moment would be the PS2 one, except I don't have it with me atm.
Edit : Playing around with the Lily plugin, works awesome, thanks alot!
Greetings all, just joined the forums
Here is my system config:Amd64 3500+ 2gb ram, geforge 7800 winXPsp2
Ok here is my problem: the fps count on the animation seems ok (around 80-100), but they are extremely glitchy, and sound skips in a weird way.
I managed to get to the end of the starting scene were the guy with you comments on your age then kicks ass - as soon as the scene ends the sound plays normally, but i get a blank screen (I dont think this is a crash exactly since in game pause seems to work and i can hear stuff if i press buttons)
I tried tweaking with almost all options, and tried both versions of the emulator (memory wise)
I am using SCPH-70012_BIOS_USA_200 BIos, with the US version of the game.
Any guidance would be appreciated
p.s its kinda crappy cause i do own a ps2, (bought it as soon as it came out) but I am having problems running games with it (have to try 8 times for some games to work- maybe cause the machine got old-, kinda weird considering my NES still runs ^^)
Hmm, I'm not sure what is happening, but at the start of the game, after the first fight against a few random soldiers and a mechanical flying thingie, the characters enter some kind of palace, walk a little in a hallway, talk a little ''Don't talk of him like that, he laughed in the face of death too many timeblabla (or something like that)'', after that they seem to hear something in the distance, and run away... Except the camera simply stay fixed toward the hallway and... Nothing happen.
I wait and wait, but the camera simply stay fixated toward the hallway =/ any idea what to do? I tried using my savestates from before the characters went inside, tried disabling MGTS, Dualcore, ect, but other than my FPS dropping to around 30fps, there isnt anything different. =/
The best thing to do is a clean save by the memory card, make sure just one instance is running also check the console and tell me the error that you got.Ok here is what happens: in the scene you can see soldiers running towards the building then the camera focuses on your character it fades out, (during this time ps goes to the thousands 8-12k, then to 0) and the game freezes after the screen has faded to black.
i tried using that key combo but it wont work.
Well fullscreen option is not recommended with this game, forgot to add in the beginning of the guide, thanks for the heads up, probably I forgot to add it because by the fact I had never played with that option.Here's one of my hints for a speedboost in this game for NVIDIA gfx users, grab the latest beta ForceWare 163.67. Latest WHQL driver for example gets a memory leak or how you should say it and stresses down your GPU like mad for no reason. 163.44 beta also worked fine but seems 163.67 is even a bit faster and has fixed the slowdown issues especially with 8800GTS cards in pc games.
Also another interesting thing I found out (don't know if it's driver version related or not) but fullscreen runs slower than windowed mode. Even using same resolution. I tried using 1280x960 and window mode and in window mode the fps was 83-85 FPS in the starting position after have choosed new game. Going full screen FPS went to 63-65 FPS. Also tried with 640x480 res with same result, 83-85 fps in windowed mode, 63-65 fps fullscreen. (However my desktop res is set to 1280x960 so I should try with 800x600 and see if fullscreen mode runs faster then which it might do. But it would be best to run 1280x960 windowed mode than fullscreen anyways.
EDIT: Changing desktop resolution to 800x600 didn't change anything still 63-65 in fullscreen mode and 83-85 fps in windowed. So it seems windowed mode runs faster and changing desktop resolution won't either affect the fullscreen fps rate you get either so running windowed mode is best for now in this game.
That is normal because the GFX is not accurate there, disable the bilinear mode helps, but as long as you can see where you character is moving, it seems to be fine.Anyone having problems with shadows? After killing the first boss, you go in this corridor, in which all floors seem black to me, and shadows cast on some characters seem to turn them completely black :/
Well stretching it over 640x480 seems to be quite unappropriated.I didn't like stretching the window with zerogs as textures starts to look too crappy for my liking.
Yes you are right because the PS2 resolution is up to 480i, more than that means lower quality.This one is for thelveres. Thats shot of random soft crash just like in CG or after FMV. See the red thing.
Note: I have a feling that stretching from 640x480 window looks lil' better than from 1280x960. Hmm maybe later i'll take a closer look at this
Yes got it right. Well as the game still with many glitch problems and instability is important not to abuse of that. Well people just make sure you are getting well with the game, console problems are good, please report them all. I have the fix for all of them.That's normal in that area on the pcsx2, but you can still move and see the enemies on the map, so shouldn't be a problem.
My game freeze at the area shown in Thelveres screen, the PS counter doesnt actually go to 0.0, it keeps around 7700, I tried pausing the game and pushing X, it SEEMS like it does something, but only when I do that does the screen go black, and does the PS counter goes to 0.0...
I'll try starting a whole new game later I suppose, I tried going there with older save states but it didnt work.
I like your dedication of this FFXII optimization guide. So many hints. :thumb:<Insert long reply here.>
Well I like helping the emulation or gaming community for a fact of joy. Your thread is now linked, good find out there.I like your dedication of this FFXII optimization guide. So many hints. :thumb:
But I would like you to add that for NVIDIA users they should update the forceware driver to at least 163.44 but 163.67 is even better though (or for older cards stick to 93.71, 92.91 etc or older if those are better drivers for your card). Because otherwise you'll have a texture management problem which results in a significant fps loss. For more info check this thread: http://forums.ngemu.com/pcsx2-offic...idia-owners-please-look-here.html#post1174595
Updated.Hmm one more thing about 'locking up' screen. Do NOT use Kurtz mod. U won't speed this game up with it. For me it sounds exactly like FF XII prob with Kurtz mod. Stick to the normal version of PCSX2.
Note: hmm i got past 3 fmvs w/o probs lately, that's odd
Note 2: if u r not using Kurtz modded version and still have probs, try to get past that place in a different way. Like, change the frame skipping mode to normal or one of skippy ones. Take different path and use different angles of camera. I've encountered some random crashes like this <except hearing actions from using buttons> and different path + camera angle usually helped.