Joined
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29 Posts
Heya,
I've been having trouble setting up my PCSX2 0.9.6 configs for my PC.
Stats:
AMD Athlon(tm) 64 X2 Dual Core Processor 4400+ (2 CPUs), ~2.3GHz
2046MB RAM 800mhz
NVIDIA GeForce 9500 GT 1GB DDR2
1440 x 900 (32 bit) (75Hz)
Features:
3.0 Pixel Shader
OpenGL 21. Support
Pure Video HD Techology
Unified Architecture
My current settings are.
SSE2
1280x720 (75Hz)
Direct 3D 10 (Hardware)
Pixel Shader 3.0
Weave BFF
Aspect Ratio: Stretch
D3D: 1280x720
NLoop Hack *Grey* Checked
Texture Filtering
Wait sync.
Now it shows my screen as 512x416 ALL THE TIME
And even with that, I get, 35-45 FPS Windowed Mode. I can play DMC4 On High with 40 FPS Mind You.
Not only that, but my problem also lies with sound, music is fine, but when I see characters talk, it sounds delayed and broken. Not to mention tons of Polygon bugs.
What kind of EMU is this....
Sound Setting: SPU
Edit: Work's even worse when I downgraded it to 480P.
I've been having trouble setting up my PCSX2 0.9.6 configs for my PC.
Stats:
AMD Athlon(tm) 64 X2 Dual Core Processor 4400+ (2 CPUs), ~2.3GHz
2046MB RAM 800mhz
NVIDIA GeForce 9500 GT 1GB DDR2
1440 x 900 (32 bit) (75Hz)
Features:
3.0 Pixel Shader
OpenGL 21. Support
Pure Video HD Techology
Unified Architecture
My current settings are.
SSE2
1280x720 (75Hz)
Direct 3D 10 (Hardware)
Pixel Shader 3.0
Weave BFF
Aspect Ratio: Stretch
D3D: 1280x720
NLoop Hack *Grey* Checked
Texture Filtering
Wait sync.
Now it shows my screen as 512x416 ALL THE TIME
And even with that, I get, 35-45 FPS Windowed Mode. I can play DMC4 On High with 40 FPS Mind You.
Not only that, but my problem also lies with sound, music is fine, but when I see characters talk, it sounds delayed and broken. Not to mention tons of Polygon bugs.
What kind of EMU is this....
Sound Setting: SPU
Edit: Work's even worse when I downgraded it to 480P.