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FFVIII Config

3231 Views 41 Replies 3 Participants Last post by  cloudstrife3733
ok, So after reading everything about the OGL2 config for this game Ive gotten much further then I would of without reading,but I noticed there was no clear out answer as to what config is the absolute best to date so I figured I might ask if this has been established and what is the config??

The config I have runs it pretty well but I still get nasty looking transition from world map to battle scenes,and the flicker by the ATB meter.I havent played the game in some time but I cant help to think when I did, it looked better in the older version of epsxe or an older version of the OGL plugin.
Anyways if anyone can help with this and maybe give me the best and the final results of the config it would be appreciated thanx.Current config is as follow.



Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: Radeon X1600/X1650 Series

Resolution/Color:
- 1152x864 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: +j

- Filtering: 4
- Hi-Res textures: 2
- TexWin pixel shader: off
- VRam size: 512 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000002]
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