Hi all,
I have been trying to get the Final Fantasy IX battle transitions to work using Pete's OGL plugin. Unfortunately I get no transitions and only a black screen using the settings others have posted.
The transitions works with Pete's D3D, but D3D is too slow all around.
I am using a Geforce2 GTS, 1.2 Tbird, 256 DDR, XP Pro system with the 14.40 Nvidia drivers.
Also, I tried to use the "Framebuffer read" game fix that Pete's OGL has, but unfortunately FF IX crashes when you try to enter the game world with it on.
Any help would be greatly appreciated!
Pete's OGL Settings:
Plugin: Pete's OpenGL Driver 1.1.54
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 GTS/AGP/3DNOW!
Resolution/Color:
- 800x600 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: on
Textures:
- R8G8A8A8
- Filtering: 0
- Caching: 2
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Full vram: on
- Game fixes: on [00000200]
I have been trying to get the Final Fantasy IX battle transitions to work using Pete's OGL plugin. Unfortunately I get no transitions and only a black screen using the settings others have posted.
The transitions works with Pete's D3D, but D3D is too slow all around.
I am using a Geforce2 GTS, 1.2 Tbird, 256 DDR, XP Pro system with the 14.40 Nvidia drivers.
Also, I tried to use the "Framebuffer read" game fix that Pete's OGL has, but unfortunately FF IX crashes when you try to enter the game world with it on.
Any help would be greatly appreciated!
Pete's OGL Settings:
Plugin: Pete's OpenGL Driver 1.1.54
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 GTS/AGP/3DNOW!
Resolution/Color:
- 800x600 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: on
Textures:
- R8G8A8A8
- Filtering: 0
- Caching: 2
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Full vram: on
- Game fixes: on [00000200]