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ummmm..actually it is a framebuffer effect...the frame is frozen then systematically stretched to give a drip effect. It's all done in frame buffer though...
Just because an effect will show up using other methods (Like off screen drawing settings) doesn't mean it's not a frame buffer effect. Different PSX games use different levels of complexity and different programming tricks to achive basically the same effect. Lewpy and Pete both have to allow for those through the software, hence off screen drawing will produce the swirl effect of CB:Warped, while you have to have Frame buffering active to achive the same type of effect with FF9.
 
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