Next Generation Emulation banner

1 - 3 of 3 Posts

·
Registered
Joined
·
2 Posts
Discussion Starter #1
Sigh, having a problem here. Running on an ATI Radeon 64meg ddr and using the following settings:

Pete's PSX OpenGL Renderer 1.49

Full screen, 1024 x 768, 32 bit

R8 G8 B8 A8, no filtering, standard caching type

Use FPS limit checked, with an FPS limit of 60

2 (standard) setting for of-screen drawing, Framebuffer textures set to Gfx card buffer, Alpha Multipass checked

Nothing under Misc is checked

For sound..

Null2's Audio Driver 1.3 (Downloaded 1.35, but it doesn't seem to show up, guessing it just doesn't list it was 1.35 *shrug*

Sound, CDDA Sound, XA sound, XA read all enabled

48000Hz, 16Bit, buffer length is 20, block 5, all misc options checked except for reverse L/R and Mute XA/VAG stream

Anyway, as soon as I get to the first fight, the one with the dragon head guy, the screen messes all up and starts to flash and slowly kinda move forward, a bit hard to explain. Any help would be greatly appreciated. :)
 

·
&-)---|--<
Joined
·
8,586 Posts
set framebuffer textures to black..........not graphics card buffer.. The reason why the screan does that is because the gpu is trying to use the graphics card buffer to display the swirly effects done in the game when you enter a fight... with it set like that it will slow down.. and show weird stuff like that..
 

·
Registered
Joined
·
2 Posts
Discussion Starter #3
I thought the faq said to change it to gfx card.. hehe, you da man, thanks for the quick reply. =)
 
1 - 3 of 3 Posts
Top