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FF9 optimal config

1883 Views 2 Replies 2 Participants Last post by  hoyoyo80
Can someone please tell me the best options to choose (good balance between speed and good graphics) when playing FF9? I'm using Pete's 1.48 driver even though I have a Voodoo3 (Lewpy's driver seems slower on my computer, some insight?). Oh, and please include your recommended sound plugin. thanx.:D
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I would also like to mention that my system is a celeron 400 and that right now, in normal walking mode, I get around 50+ fps while in battles I only have at most 40 fps.
Try this but its not mine...i use this setting provided in psxemu.com site and score perfect on ff9 but early in the game i think u should use epsxe core sound!!!

Pete 3d3

Select Device
Primary Display Driver : ON
Fullscreen Flipping : OFF
Adjust Gamma : OFF

Resolution and Colors
Fullscreen Mode : ON
Desktop Resolution : 640x480
Color Depth : 16 bit

Textures
Texture Quality : R5 G5 B5 A1
Filtering : Standard without Sprites
Caching Type : Dynamic

Framerate
Use FPS Limit : ON
Use Frame Skip : OFF
Auto-detect FPS/Frame Skipping Limit : OFF
FPS Limit : ON, 65

Better, But Sometimes Slower
Off-screen Drawing : Standard
Advanced Blending : Hardware
Framebuffer Textures : Black
Alpha Multipass : ON
Enable Mask Bit Detection : OFF

Misc
Scanlines : OFF
Unfiltered Framebuffer Updates : OFF
Color Dithering : ON
Full VRAM Primitives : OFF
Activate Special Game Fixes : ALL OFF


Set up the Null2 options like this...

Driver Configuration
Attributes : 22050, 16bit
Buffer Length : 50
Block : 5

Misc
Use Reverb : ON
Reverse L/R : Depends on if your audio is coming out the wrong
speaker...
For Win2K : Set OFF for Windows 95/98/ME, set ON for Windows
2000/XP.
Mute XA/VAG Stream : OFF
Enable VAG Stream : ON
Linear Interpolation : OFF

These setting should work for most people, but if you are experiencing
choppy/distorted sound, then you probably need to mess with your "Buffer
Length" and "Block" settings. Try making the "Buffer Length" higher, and
the "Block" lower.
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