This is my config -
Lewpy's Glide³ Plugin Configuration Information v1.33
-----------------------------------------------------
Computer Information
OS : Microsoft Windows ME (v4.90 Build 3000)
DirectX : DirectX 8 or better installed
Processor : Intel Pentium III, 449Mhz (1 off) (00/0673)
16kb L1-I, 16kb L1-D, 512kb L2 (on-chip)
Memory : 128Mb
Core Emulator
ePSXe : C:\EPSXE\EPSXE.EXE
: 25/06/2001 20:31, 153088 bytes
*------*----------------------*---------*------------------*
| Type | Name | Version | Date |
*------*----------------------*---------*------------------*
| BIOS | scph1001.bin | | 11/07/1997 06:38 |
| CDR | W9XCDRCORE | 0.0 | Plugin Not Found |
| GPU | gpuLewGlide.dll | 1.33 | 06/05/2001 17:47 |
| SPU | SPUCORE | 0.0 | Plugin Not Found |
*------*----------------------*---------*------------------*
*-----------------------------*---------------------*
| ePSXe Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Sound Enabled | Yes |
| CDDA Enabled | Yes |
| XA Enabled | Yes |
| XA Read Enabled | Yes |
| SPU IRQ Hack | No |
| CDROM Drive Letter | D |
| CDROM Accurate Timing | No |
| Disable CDROM Status | No |
| Country | AutoDetect |
*-----------------------------*---------------------*
Glide³
Board : Voodoo4 (tm)
Version : 3.10.00.0658
File : C:\WINDOWS\SYSTEM\glide3x.dll
: 01/11/2000 20:32, 329728 bytes
*-----------------------------*---------------------*
| Plugin Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Active Configuration | 1 |
| Active 3dfx Card | 1 |
| Enable HotKeys | No |
| Resolution | 800x600 |
| Refresh Rate | 60Hz |
| Emulate MASK Bit | No |
| Dynamic Texture Caching | Yes |
| Custom FrameCap | 60Hz |
| On-Screen Display | Off |
| Frame Skip | Disabled |
| FrameRate Limit | Auto |
| System Type | NTSC |
| FrameCap Method | New |
| Draw Method | Bright |
| Alpha Blending Mode | Advanced |
| Bilinear Filtering | Enabled |
| Alpha Testing | Normal |
| FrameBuffer Access | Write |
| Off-Screen Drawing | Basic |
| Polygon Mode | Textured |
| Texture Windows | Enabled |
| VSync | Enabled |
| Banshee Code | Disabled |
| MDEC Format | Texture |
| Experimental Flipping | On |
| Experimental Screen Sizing | Off |
| FrontBuffer Rendering Fix | Off |
| FF7 TextureWindow Fix | Off |
| DMAChain Fix | Long |
*-----------------------------*---------------------*
Now, I use Bilenear Filtering, but the background Graphics is in squares, and around objects there is black lines, sort of like cracks in the graphics...Is there a way so it dont do that?
Thanx
Lewpy's Glide³ Plugin Configuration Information v1.33
-----------------------------------------------------
Computer Information
OS : Microsoft Windows ME (v4.90 Build 3000)
DirectX : DirectX 8 or better installed
Processor : Intel Pentium III, 449Mhz (1 off) (00/0673)
16kb L1-I, 16kb L1-D, 512kb L2 (on-chip)
Memory : 128Mb
Core Emulator
ePSXe : C:\EPSXE\EPSXE.EXE
: 25/06/2001 20:31, 153088 bytes
*------*----------------------*---------*------------------*
| Type | Name | Version | Date |
*------*----------------------*---------*------------------*
| BIOS | scph1001.bin | | 11/07/1997 06:38 |
| CDR | W9XCDRCORE | 0.0 | Plugin Not Found |
| GPU | gpuLewGlide.dll | 1.33 | 06/05/2001 17:47 |
| SPU | SPUCORE | 0.0 | Plugin Not Found |
*------*----------------------*---------*------------------*
*-----------------------------*---------------------*
| ePSXe Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Sound Enabled | Yes |
| CDDA Enabled | Yes |
| XA Enabled | Yes |
| XA Read Enabled | Yes |
| SPU IRQ Hack | No |
| CDROM Drive Letter | D |
| CDROM Accurate Timing | No |
| Disable CDROM Status | No |
| Country | AutoDetect |
*-----------------------------*---------------------*
Glide³
Board : Voodoo4 (tm)
Version : 3.10.00.0658
File : C:\WINDOWS\SYSTEM\glide3x.dll
: 01/11/2000 20:32, 329728 bytes
*-----------------------------*---------------------*
| Plugin Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Active Configuration | 1 |
| Active 3dfx Card | 1 |
| Enable HotKeys | No |
| Resolution | 800x600 |
| Refresh Rate | 60Hz |
| Emulate MASK Bit | No |
| Dynamic Texture Caching | Yes |
| Custom FrameCap | 60Hz |
| On-Screen Display | Off |
| Frame Skip | Disabled |
| FrameRate Limit | Auto |
| System Type | NTSC |
| FrameCap Method | New |
| Draw Method | Bright |
| Alpha Blending Mode | Advanced |
| Bilinear Filtering | Enabled |
| Alpha Testing | Normal |
| FrameBuffer Access | Write |
| Off-Screen Drawing | Basic |
| Polygon Mode | Textured |
| Texture Windows | Enabled |
| VSync | Enabled |
| Banshee Code | Disabled |
| MDEC Format | Texture |
| Experimental Flipping | On |
| Experimental Screen Sizing | Off |
| FrontBuffer Rendering Fix | Off |
| FF7 TextureWindow Fix | Off |
| DMAChain Fix | Long |
*-----------------------------*---------------------*
Now, I use Bilenear Filtering, but the background Graphics is in squares, and around objects there is black lines, sort of like cracks in the graphics...Is there a way so it dont do that?
Thanx