I'm working on trying to get Final Fantasy 9 working to full capacity, and while mostly working, I'm running into a little issue with moves - an obnoxious green box keeps showing up and onscuring chunks of the screen. Any ideas?
Bios: SCPH1001.BIN
Sound: Eternal SPU Plugin 1.41
CD: Xeven's Cde Diver 0.93
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: MOBILITY RADEON 9600 x86/MMX/3DNow!/SSE2
Resolution/Color:
- 1024x768 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: on
- No render-to-texture: off
- Filtering: 6
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 128 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 1
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: off
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00001002]
Bios: SCPH1001.BIN
Sound: Eternal SPU Plugin 1.41
CD: Xeven's Cde Diver 0.93
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: MOBILITY RADEON 9600 x86/MMX/3DNow!/SSE2
Resolution/Color:
- 1024x768 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: on
- No render-to-texture: off
- Filtering: 6
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 128 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 1
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: off
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00001002]