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3,093 Posts
Wich version of epsxe are you using? Try 1.5.2. Post your plugins, configs for them, system specs, etc, otherwise it's almost impossible to know what happens.
 

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Discussion Starter · #3 ·
I'm using 1.5.2. I'm using Peter's PSX Open GSL Renderer...

640x480 Windowed
R8 G8 B8 A8 - Best colors
4:Extended w/o Sprints
Smark tecture garbage collection
Autodetect card vram size
FPS limit
Fram skipping
Auto-detect FPS/Frame skipping limit
Alpha Multipassed
Off Screen drawing: 3:Enhanced - shows more stuff
0: Emulated vram - FVP needed

No special game fixes.

I'm running XP.
 

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Discussion Starter · #7 ·
Strangely enough, I went back and started from my last saved game, then fought back to the battle map, and everything is fine now. It must have been something in the save state? That's somewhat strange. Ah, well; I'm new to the PS Emulation world.
 

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3,093 Posts
Well, yes, that happens with save states. Never rely solely on sstates, use them only as a quick solution for whenever you need to save and there is no possibility of doing so on the memcard. And always try to save on the memcard as well.
 

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bsnes, ePSXe
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21,982 Posts
yes ALWAYS SAVE ON MEMORY CARDS!!! save states are just for funsies, and emergencies like when your mom calls you down to dinner and there is no save point around
 

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bsnes, ePSXe
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21,982 Posts
yep, that's one trick glory. save states are tricky. i beat FF9 entirely using save states and i never got stuck with em, so...hey they can work. but to be safe ALWAYS use memory cards (i always do).
 
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