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FF8 PeteOpenGL Settings

4028 Views 6 Replies 2 Participants Last post by  unknown2001
yo all, i'm having a problem over here. I've been trying to work out the PeteOpenGL settings for FFVIII. I've already tried several settings but the screen keeps turn out weird, the best thing that I've ever got is when i turned off the bilinear filtering for the background and used scanlines at resolution 800x 600 this will keep the 3D polygon and the backgound is gonna be software rendered with scan lines which turned similiar as the hardware filtering if you look it from a medium distance, such as 1.5-2m from your monitor. But i'm still wanna get the best graphic experience from this game. If you know the best setting for it. please tell me.

my system:

Athlon 1Ghz
256 PC-133 SDRAM
Inno3D Geforce2 Pro
Sound Blaster Live! DE 5.1
16x 40x DVD-ROM
Windows ME
1 - 4 of 7 Posts
Which D3D Control do u mean?
Direct Control, Direct x 8 Control Panel, Direct X Diagnostic ?

The Background is gonna be cool if it can be filtered like the smoothed software background version of nVIDIA, (when using software plugin or VGS with nVIDIA card) but the 3D polygon still have to be there
never mind, i found it

thanks for your help
1 - 4 of 7 Posts
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