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Discussion Starter · #1 ·
yo all, i'm having a problem over here. I've been trying to work out the PeteOpenGL settings for FFVIII. I've already tried several settings but the screen keeps turn out weird, the best thing that I've ever got is when i turned off the bilinear filtering for the background and used scanlines at resolution 800x 600 this will keep the 3D polygon and the backgound is gonna be software rendered with scan lines which turned similiar as the hardware filtering if you look it from a medium distance, such as 1.5-2m from your monitor. But i'm still wanna get the best graphic experience from this game. If you know the best setting for it. please tell me.

my system:

Athlon 1Ghz
256 PC-133 SDRAM
Inno3D Geforce2 Pro
Sound Blaster Live! DE 5.1
16x 40x DVD-ROM
Windows ME
 

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If you want to keep the background in "software" then select filtering to 3,if you want it to be filtered(but some glitches will appear)set it to 2.
If you choose 2 and that you have a nvidia card then go to the D3D control panel then press advanced and pull the slide bar on 7(it changes the texel alignement).
Also,if your card support FSAA try enabling it,the glitches will almost disapear.
 

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Discussion Starter · #4 ·
Which D3D Control do u mean?
Direct Control, Direct x 8 Control Panel, Direct X Diagnostic ?

The Background is gonna be cool if it can be filtered like the smoothed software background version of nVIDIA, (when using software plugin or VGS with nVIDIA card) but the 3D polygon still have to be there
 

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The control panel of the nvidia driver.
Right-click on your desktop,select properties,then select the last tab,there click on advanced,then go to geforce 2 gts/pro and select additional properties and you're in th nvidia control panel.
 
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