Well, I've tried scrying the forums for a similar situation, but have yet to find a situation where a RADEON 9600SE card is involved.
Situation: severe slowdowns in the battleswirl prior to battle. This was never a problem with my previous geForce MX 4 card, where everything ran perfectly. Everything else works with the same settings and the same plugins with the new card. My specs are:
Athlon AMD 900 (slow, I know
)
900MB SDRAM
Windows XP Pro SP2
Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9600SE x86/MMX/3DNow!
Resolution/Color:
- 960x720 Window mode
[32 Bit]- Keep psx aspect ratio: on
Textures:
- R8G8B8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 128 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00001001]
As said, everything worked perfectly with my old card. When I switched to Open GL 2x with settings from Kane-samas site and other recommendations, the general effect was slower gameplay, good battle swirl, but slower battle with loss in Framerate. I cannot really find a sollution on the board. Help?
Thanks in advance
/Tomas
Situation: severe slowdowns in the battleswirl prior to battle. This was never a problem with my previous geForce MX 4 card, where everything ran perfectly. Everything else works with the same settings and the same plugins with the new card. My specs are:
Athlon AMD 900 (slow, I know
900MB SDRAM
Windows XP Pro SP2
Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9600SE x86/MMX/3DNow!
Resolution/Color:
- 960x720 Window mode
[32 Bit]- Keep psx aspect ratio: on
Textures:
- R8G8B8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 128 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00001001]
As said, everything worked perfectly with my old card. When I switched to Open GL 2x with settings from Kane-samas site and other recommendations, the general effect was slower gameplay, good battle swirl, but slower battle with loss in Framerate. I cannot really find a sollution on the board. Help?
Thanks in advance
/Tomas