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111 Posts
I've never had this problem before until I restarted my PC and went to play FFVII today. The borders of the screen (top and bottom only) flicker ENORMOUSLY with a line about half a fingernail thick in a weird light brownish color.
Info:
OpenGL 2.7 (I've tried any settings)
Flicker fix does not work (PAL FFVII has a border on the top and bottom automatically)
OpenGL 1.76 doesn't have this problem, but I'm having trouble getting battle swirls to work without performance loss at the beginning of a battle and in certain framebuffer situations..Lord Kane seems to be down also *sigh*
Plugin: Pete's OpenGL2 Driver 2.7
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9700 PRO x86/MMX/3DNow!/SSE
Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 4
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 1
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: off
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000002]
Info:
OpenGL 2.7 (I've tried any settings)
Flicker fix does not work (PAL FFVII has a border on the top and bottom automatically)
OpenGL 1.76 doesn't have this problem, but I'm having trouble getting battle swirls to work without performance loss at the beginning of a battle and in certain framebuffer situations..Lord Kane seems to be down also *sigh*
Plugin: Pete's OpenGL2 Driver 2.7
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9700 PRO x86/MMX/3DNow!/SSE
Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 4
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 1
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: off
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000002]