I have (I think I do...) a similar problem. Got a NTSC version of Final Fantasy VII and the black borders/bars appear at the top and bottom of my 4:3 screen (CRT monitor).
Got ePSXe 1.7.0 (same thing in 1.6.0, though), NTSC 1001 BIOS, region set to NTSC and logger detects NTSC (I get 60 fps, too). Playing from an ISO.
Since Final Fantasy is a Square game -> Japanese -> native NTSC -> no conversion -> should be no borders!
Plugin: P.E.Op.S. OpenGL Driver 1.1.78
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 GTS/AGP/SSE/3DNOW!
OGL version: 1.5.3
Resolution/Color:
- 640x480 Fullscreen - NO desktop changing
*Tried different aspects and resolutions*
- V-Sync: off
- Keep psx aspect ratio:
off OFF OFFFFFF OFFFFFFFFF!
*Tried
n too*
Textures:
- R8G8A8A8
- iFiltering: 4
- Hi-Res textures: 0
- VRam size: 64 MBytes
Framerate:
- FPS limitation: off
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Game fixes: on [00000001]
Worth mentioning: NTSC Xenogears work just FINE. I don't remember FFVII having borders on a real psx (though I think I played PAL version back then so...)
Question: Is this normal NORMAL (native) for FFVII? You haven't clarified whether it is for original NTSC source or PAL or converted PAL to NTSC or other way round etc., so what is it then? I heard it might be an ISO issue, but I just can't find any connection between screen size and direct PSXCD-to-ISO, that is, when you don't apply any widescreen patches etc. or whatever some "genius" master ripper came up with.