****Bug Report Description****
Crashed in Final Fantasy X-2
Cutscene after a boss battle in chapter 2, when they (YRP) combine 2 parts of a sphere together and watch it.
The cutscene runs about 20 seconds and then PCSX2 crashes. So i can't continue playing the game since it crashes on the cutscene and thats why i need to skip it.
(All cutscene videos i've seen had black grid blocking the view [See the picture: http://sadpanda.us/images/50315-MJGKZI3.jpg] like that).
****Operating System****
OS = Windows Vista Ultimate
Service Pack = 2.0
DX_SDK = None Existent
****User's Hardware Information****
GPU = NVIDIA GeForce 9800 GTX+
Total RAM >= 2GB
PCSX2 0.9.6 - compiled on Feb 27 2009
Savestate version: 8b400004
x86Init:
CPU vendor name = AuthenticAMD
x86Family = AMD Phenom(tm) 9950 Quad-Core Processor
CPU speed = 2.610 Ghz
Cores = 4 physical [4 logical] Features:
Detected MMX
Detected SSE
Detected SSE2
Detected SSE3
Not Detected SSSE3
Not Detected SSE4.1 Extended AMD Features:
Detected MMX2
Detected 3DNOW
Detected 3DNOW2 Hotkeys:
F1 - save state
(Shift +) F2 - cycle states
F3 - load state
Resetting...
Ready
Bios Version 2.0 **************
rom2 NOT FOUND
**************
**************
erom NOT FOUND
************** Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
MTGS > Thread Started, Opening GS Plugin...
MTGS > GSopen Finished, return code: 0x0
* PCSX2 *: ExecuteBios
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected) # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. * PCSX2 *: ExecuteBios Complete
loadElfFile: cdrom0:\SLUS_206.72;1
loadElfFile: 3807748
ElfProgram different load addrs: paddr=0x02000000, vaddr=0x00000000
loadElfFile: cdrom0:\SLUS_206.72;1; CRC = 48FE0C71 XML Loader returned an error. Trying to load a pnach...
gametitle: FFX-2 US
comment:
patchnumber: 0
heap=800000-1b00000 (op) et_unit(ex) oef2(x409c30),number(0),id(xffffffff)
(op) et_unit(ex) oef2(xb336c0),number(0),id(xffffffff)
(op) op_event_effect_init()
(op) op_ovl_effect_init() ovl(793),me(01),id(x8001)
(op) op_oef2_sep_free_all id(xffff)
(op) op_ovl_effect_free() ovl(793)
(op) op_oef2_sep_free_all id(xffff)
(op) op_event_effect_free()
(op) op_fp_effect_init()
... battle stuff here ...
(op) abnormal status change off chara(x5001),chrhd(xc07dd0)
(op) battle effect unit free by chrhd chrhd(xc07dd0)
(op) op_fp_effect_free()
(op) op_event_effect_init()
TOInitMovie
CDVD READ ERROR, sector=1944450
(CDVD READ ERROR, sector=1944450 was 257 times here [deleted them to shorten this post])
****PCSX2 Configuration****
[Misc]
IniVersion=101
Patches On = False
FPU Compare On = False
VU Add/Sub On = True
[Console]
ConsoleWindow=enabled
App Priority = Normal
[Framelimiter]
CustomFps=0
FrameskipMode=40
ConsecutiveFramesToRender=2
ConsecutiveFramesToSkip=4
[Plugins]
GS=GSdx-sse2.dll
-NLOOP Hack = Off
-Logarithmic Z = Off
-Renderer = D3D9 Hardware
SPU2=spu2PeopsSound.dll
CDVD=cdvdGigaherz.dll
PAD1=PadSSSPSX.dll
PAD2=PadSSSPSX.dll
DEV9=DEV9null.dll
USB=USBnull.dll
FW=FWnull.dll
[Cpu]
Frame L. = Normal
VU1rec on = True
VU0rec on = True
DC on = True
MTGS on = True
sseMXCSR=65472
sseVUMXCSR=65472
eeOptions=1
vuOptions=0
INTC Sync On = False
WaitCycles On = False
IOP x2 C.Rate On = False
Cycle Rate = 2x
Report Created: 2009-09-12 19:58:38 Version:1.1.4
- - - - - - - - -
So i've found one patch for FFX-2 US for Cutscene skipping, but can anyone tell how do i make it to work in the game?
I know you copy the .PNACH file into Patches/ folder and Enable Patches from Misc. option, but is that all i need to do? No configurations on those Patches in Config or sumthing?
Thanks in advance.
Crashed in Final Fantasy X-2
Cutscene after a boss battle in chapter 2, when they (YRP) combine 2 parts of a sphere together and watch it.
The cutscene runs about 20 seconds and then PCSX2 crashes. So i can't continue playing the game since it crashes on the cutscene and thats why i need to skip it.
(All cutscene videos i've seen had black grid blocking the view [See the picture: http://sadpanda.us/images/50315-MJGKZI3.jpg] like that).
****Operating System****
OS = Windows Vista Ultimate
Service Pack = 2.0
DX_SDK = None Existent
****User's Hardware Information****
GPU = NVIDIA GeForce 9800 GTX+
Total RAM >= 2GB
PCSX2 0.9.6 - compiled on Feb 27 2009
Savestate version: 8b400004
x86Init:
CPU vendor name = AuthenticAMD
x86Family = AMD Phenom(tm) 9950 Quad-Core Processor
CPU speed = 2.610 Ghz
Cores = 4 physical [4 logical] Features:
Detected MMX
Detected SSE
Detected SSE2
Detected SSE3
Not Detected SSSE3
Not Detected SSE4.1 Extended AMD Features:
Detected MMX2
Detected 3DNOW
Detected 3DNOW2 Hotkeys:
F1 - save state
(Shift +) F2 - cycle states
F3 - load state
Resetting...
Ready
Bios Version 2.0 **************
rom2 NOT FOUND
**************
**************
erom NOT FOUND
************** Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
MTGS > Thread Started, Opening GS Plugin...
MTGS > GSopen Finished, return code: 0x0
* PCSX2 *: ExecuteBios
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected) # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. * PCSX2 *: ExecuteBios Complete
loadElfFile: cdrom0:\SLUS_206.72;1
loadElfFile: 3807748
ElfProgram different load addrs: paddr=0x02000000, vaddr=0x00000000
loadElfFile: cdrom0:\SLUS_206.72;1; CRC = 48FE0C71 XML Loader returned an error. Trying to load a pnach...
gametitle: FFX-2 US
comment:
patchnumber: 0
heap=800000-1b00000 (op) et_unit(ex) oef2(x409c30),number(0),id(xffffffff)
(op) et_unit(ex) oef2(xb336c0),number(0),id(xffffffff)
(op) op_event_effect_init()
(op) op_ovl_effect_init() ovl(793),me(01),id(x8001)
(op) op_oef2_sep_free_all id(xffff)
(op) op_ovl_effect_free() ovl(793)
(op) op_oef2_sep_free_all id(xffff)
(op) op_event_effect_free()
(op) op_fp_effect_init()
... battle stuff here ...
(op) abnormal status change off chara(x5001),chrhd(xc07dd0)
(op) battle effect unit free by chrhd chrhd(xc07dd0)
(op) op_fp_effect_free()
(op) op_event_effect_init()
TOInitMovie
CDVD READ ERROR, sector=1944450
(CDVD READ ERROR, sector=1944450 was 257 times here [deleted them to shorten this post])
****PCSX2 Configuration****
[Misc]
IniVersion=101
Patches On = False
FPU Compare On = False
VU Add/Sub On = True
[Console]
ConsoleWindow=enabled
App Priority = Normal
[Framelimiter]
CustomFps=0
FrameskipMode=40
ConsecutiveFramesToRender=2
ConsecutiveFramesToSkip=4
[Plugins]
GS=GSdx-sse2.dll
-NLOOP Hack = Off
-Logarithmic Z = Off
-Renderer = D3D9 Hardware
SPU2=spu2PeopsSound.dll
CDVD=cdvdGigaherz.dll
PAD1=PadSSSPSX.dll
PAD2=PadSSSPSX.dll
DEV9=DEV9null.dll
USB=USBnull.dll
FW=FWnull.dll
[Cpu]
Frame L. = Normal
VU1rec on = True
VU0rec on = True
DC on = True
MTGS on = True
sseMXCSR=65472
sseVUMXCSR=65472
eeOptions=1
vuOptions=0
INTC Sync On = False
WaitCycles On = False
IOP x2 C.Rate On = False
Cycle Rate = 2x
Report Created: 2009-09-12 19:58:38 Version:1.1.4
- - - - - - - - -
So i've found one patch for FFX-2 US for Cutscene skipping, but can anyone tell how do i make it to work in the game?
I know you copy the .PNACH file into Patches/ folder and Enable Patches from Misc. option, but is that all i need to do? No configurations on those Patches in Config or sumthing?
Thanks in advance.