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Originally posted by rei_fox
whats that anti aliasing thingy???

well my colors is like cause i kinda rush it up so i can post it faster
FSAA = anti aliasing = reduced jaggies = better image quality, but performance hit.. Geforce2's and Voodoo4/5 has it.. I am not sure about tnt2's though.. If your card does have it, then it should be in the "advanced display settings".. If it's not there, then you don't have FSAA..
 

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Discussion Starter · #17 ·
Originally posted by smartguy15_2000
post ur configuration...most likely u turned on all the best settings... and if u're running d3d mode, best switch to opengl...its the most popular and has least problems with most people.
well i did the other way i was using opengl and when i change it to D3d it went well
 

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I have the same problem... 500 MHz Celeron, GeForce 2 MX/400 w/64 MB, 128MB RAM...

Plugin: Pete's OpenGL Driver 1.1.54
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 MX/PCI

Resolution/Color:
- 640x480 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 0
- Caching: 2

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Full vram: off
- Game fixes: on [00000200]

Switching to D3D fixes it, but the image quality and overall speed is greatly reduced. I'll be getting a new PC at Christmas anyway, so I guess it doesn't matter much, but if someone could figure this out it'd be a great help...
 

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Discussion Starter · #19 ·
Originally posted by Asfaloth
I have the same problem... 500 MHz Celeron, GeForce 2 MX/400 w/64 MB, 128MB RAM...

Plugin: Pete's OpenGL Driver 1.1.54
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 MX/PCI

Resolution/Color:
- 640x480 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 0
- Caching: 2

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Full vram: off
- Game fixes: on [00000200]

Switching to D3D fixes it, but the image quality and overall speed is greatly reduced. I'll be getting a new PC at Christmas anyway, so I guess it doesn't matter much, but if someone could figure this out it'd be a great help...

JUST USE PETES D3D PLUGIN....
 

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8,420 Posts
Originally posted by rei_fox
hey guys kinda have a prob here

the game slows down in the world map
okay, this problem used to happen on my Tnt2 M64.
Just switch your detonator to any Detonator3(1X.XX) .
I personally use Detonator 15.70(WHQL).

That 'll help a lot(at least on my system.). If you want more perfomance, download a Riva Tuner www.guru3d.com .
and merg database with the "High OpenGL Perfomance Preset".

After I done all that, my FF9 run at full speed, battle transition (swirling efect) also sped up a lot.
 
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