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Discussion Starter #1 (Edited)
All Screenshots were taken in Full Screen on 640x480 (actually fills screen nicely).

Specs - Bios - scph7502, - ePSXe - v1.6.0

Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce FX 5700 Ultra/AGP/SSE2

Resolution/Color:
- 970x720 Window mode
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 0
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 65

Compatibility:
- Offscreen drawing: 0
- Framebuffer effects: 3
- Framebuffer uploads: 0

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/4
- Flicker-fix border size: 1
- GF4/XP crash fix: off
- Game fixes: on [00000002]
 

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___GANTZ Fan Boy___
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406 Posts
Looking good.
But what's the benefit of using Ogl 2 since Ogl 1.xx + Fsaa produce much crisper graphic.
 

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1,447 Posts
It may give a crisper image, but OGL 2 gives an overall smoothing, and keeps the text from looking like it came from a snes game :p
 

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Premium Member
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26,303 Posts
OpenGL2.x is more stable and compatible. IMO the screen filter more than makes up for the lack of FSAA. In fact, it makes 2d games look far smoother as only the Voodoo 5 FSAA'd 2d.
 

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Master of Eselhimmel
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