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FF 8 Screenies Like?

2080 Views 5 Replies 6 Participants Last post by  Erzesel
All Screenshots were taken in Full Screen on 640x480 (actually fills screen nicely).

Specs - Bios - scph7502, - ePSXe - v1.6.0

Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce FX 5700 Ultra/AGP/SSE2

Resolution/Color:
- 970x720 Window mode
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 0
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 65

Compatibility:
- Offscreen drawing: 0
- Framebuffer effects: 3
- Framebuffer uploads: 0

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/4
- Flicker-fix border size: 1
- GF4/XP crash fix: off
- Game fixes: on [00000002]
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1 - 6 of 6 Posts
not to many, but looking quite good ;)
Looking good.
But what's the benefit of using Ogl 2 since Ogl 1.xx + Fsaa produce much crisper graphic.
It may give a crisper image, but OGL 2 gives an overall smoothing, and keeps the text from looking like it came from a snes game :p
OpenGL2.x is more stable and compatible. IMO the screen filter more than makes up for the lack of FSAA. In fact, it makes 2d games look far smoother as only the Voodoo 5 FSAA'd 2d.
sonyc said:
All Screenshots were taken in Full Screen on 640x480 (actually fills screen nicely).
640x480 isn´t the crown of viewing :(
There is an Threat for FF 8
http://www.ngemu.com/forums/showthread.php?t=60616
http://www.ngemu.com/forums/showthread.php?postid=843914#post843914
1 - 6 of 6 Posts
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