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2.1.1 features a new, more accurate sound core. In addition it provides numerous small fixes and enhancements to both the Win32 and SDL ports.

Common - Bug fixes
*Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string)
*made default save slot 0 instead of 1

Improved Sound core/PPU
*Fixed the noise value, it seems that the noise logic was shifting the values to the left by 1 when reloading, but this doesnt work for PAL since one of the PAL reload value is odd, so fix the logic and used the old tables. Revert a stupid CPU ignore logic in PPU. Sorry about that.
*Updated with the correct values for the noise and DMC table,
*Fixed the CPU unofficial opcode ATX, ORing with correct constant $FF instead of $EE, as tested by blargg's. These fixes passes the IRQ flags test from blargg, and also one more opcode test from blargg's cpu.nes test.
*Square 1 & square 2 volume controls no longer backwards
*Length counters for APU now correct variables

NewPPU (still experimental, enabled by setting newppu 1 in the config file)
*Added experimental $2004 reading support to play micro machines with (little) shakes, and fixed some timing in the new PPU.
*Added palette reading cases for the new PPU.

Win32
*Minor Bug fixes
*Replay movie dialog - Stop movie at frame x feature - fixed off by 1 error on the stop frame number
*Hex Editor - changed ROM values again dsiplay as red, saved in the config as RomFreezeColor
*Fixed bug in memory watch that would make the first watch value drawn in the wrong place if watch file was full
*Debugger - Step type functions now update other dialogs such as ppu, nametable, code/data, trace logger, etc.
*"Disable screen saver" gui option now also diables the monitor powersave
*Recent menus - no longer crash if item no longer exists, instead it ask the user if they want to remove the item from the list
*Sound Config Dialog - When sound is off, all controls are grayed out
*Memory Watch - fixed a regression made in 2.0.1 that broke the Save As menu item
*Memory Watch - save menu item is grayed if file hasn't changed


GUI/Enhancements
*Last save slot used is stored in the config file
*Made fullscreen toggle (Alt+Enter) remappable
*Hex editor - Reverted fixedFontHeight to 13 instead of 14. Gave the option of adjusting the height by modifying RowHeightBorder in the .cfg file
*Hex Editor - allowed the user to customize the color scheme by use of RGB values stored in the .cfg file
*Hex editor - freeze/unfreeze ram addresses now causes the colors to update immediately, but only with groups of addresses highlighted at once (single ones still don't yet update)
*Hex Editor - Save Rom As... menu option enabled and implemented
*Window caption shows the name of the ROM loaded
*Recent Movie Menu added
*Load Last Movie context menu item added
*Save Movie As... context menu item (for when a movie is loaded in read+write mode)
*Drag & Drop support for all files related to FCEUX including:
*.fcm (autoconverts to .fm2 and begins movie playback)
*Savestates
*Palette files (.pal)
*Commandline - -palette commandline option
*Memory Watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized

SDL

*added --subtitles
*fixed Four Score movie playback
*added --ripsubs for converting fm2 movie subtitles to an srt file
*Lua is optional again, fixed the real issue
*Lua is NO longer optional, so the SConscripts have been updated to reflect that change. This fixes the mysterious non-working input issue.
*implemented saving/loading a savestate from a specific file on Alt+S/L
*implemented starting an FM2 movie on Alt+R
*added --pauseframe to pause movie playback on frame x
*dropped UTFConverter.c from SDL build
*added hotkey Q for toggling read-only/read+write movie playback


-- adelikat
Site @ FCEUX: cross-platform NES emulation for professionals
 
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