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Ya'ver drink Brazilian bold from fkn dunkn donuts!
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Fallout 3 (PC,PS3,X360)

Fallout 3 - PC, PS3, X360

The Vault

Tales of a post nuclear earth have always hold a strong fascination with me as the exploration into the human struggle to retain the lifestyle that we are accustomed to even in the most dire of circumstances I find quite fascinating and enduring and Bethesdia’s next instalment in the sublime series that is Fallout had me enthralled story wise, right from the beginning when you (the player) are literally born into the a world known as ‘the vault’; a nuclear bunker designed to sustain people throughout nuclear fallout with technology and visual styles heavily inspired from the 1950’s. Besthedia were critically acclaimed for their success with the Elder Scrolls IV: Oblivion so are they able to retain their successful formula with a series that is as greatly admired by its fans?

The Wasted Years


Right from the get go when you are born into the vault we as players are instructed to select what our main character will look like once he or she has fully grown up with customizations ranging from race and colour to how prominent the forehead and e yes will be to a wide range of hair and nose modifications. Although most of these customizations have only a bearing on what the character will look like from the third person point of view, it won’t really have much if any bearing on the gameplay or the decisions that you make throughout the game so I named my character Snicko Eltente, a ruggedly handsome chap with shaggy suave hair and a pair of chops that would not look out of place from an 18th century British colonial soldier.

Despite being set on fire, disco Stu refused to stop grooving

As the intro continues it cleverly adds points to your character based on what actions you take throughout your years in the vault as you control your character through flashes of time when you are a baby, a ten year old getting his first Pip-Boy, through school and eventually fully grown adult, and all the conversations, physical actions or from a G.O.A.T exam (yes you have to take an exam, it’s like high school all over again!) depict what points will be added to your natural skills. Once your character is fully grown and leaves the vault in search of his father the game really begins.

Points is good


The system used to initialize you into the different skills and abilities comes across as quite natural and intuitive, and plays to the strengths of being isolated inside a fallout bunker, even as the time spent there is rather short (just like all the locations you will adventure throughout the game). The main crux of this game is divided into two parts, dialogue and combat and the first part of the game thoroughly prepares you for the dialogue part, and for the most part it is very good, with options generally based upon being polite, firm aggressive or just downright jack assery. Of course adding points into speech gets you better results and judging by the fact that the majority of the game is based around witty and engaging dialogue you would be mad to leave points out of this selection as it is the options of speech given to you that plays to this games strengths, rather than its lower points – the action.

The biggest gripe that I have with games of this genre are the action elements which seem to always come across as so incredibly laboured in execution even though management of weapons and equipment is probably the best seen from any game as of late all thanks to the inclusion of the aforementioned Pip-boy 3000, an arm bracelet that monitors all body statistics such as damage and radiation as well as weapons, health items, and the world map. Having everything tied through this little gizmo goes along way into keeping the player enthralled and contained in this post apocalyptic world without yanking you from the immersion of the experience, but does little to help combat.



Online porn: the early years

For those who love Excel

Combat mainly consists of statistics and possibilities rather than the implement of any real skill being shown with the mouse and keyboard (or controller if you are into that kind of thing) as every time that you take a shot with the limited ammunition reserves you can either shoot wildly and just hope that the bullet will hit what you want, or you can go into some kind of super slow-motion trance (known as V.A.T.S) in which Eltente can aim at a specific body part and should there be enough slow motion juice left in the tank you can get three or more shots off, and this is the interesting part; the camera swings into all kinds of advantageous angles to highlight the actions undertaken as Eltente proceeds to (or at least tries to) shoot the enemy in the face with a 47% chance of success. While this interesting and impressive choice of combat direction enable a degree of strategy into the mix, is covers up the fact that most of if not all gunfights will boil down to who has the better chance of landing a hit while both individuals stand face to face shooting each other without fully utilizing the environment, unless you take the stealth route.


Tonight of Fox news: charity construction workers - how shoddy are they?

As well as most other first/third person shooter/rpg’s of this genre the character customization aspects of this game are immense and varied yet follow a formula that has always been the same. You kill or do tasks such as lock picking which gives you experience which can then be used to level up allowing you to put points into attributes such as barter, speech, heavy weapons, strength, science and the list goes on, which all affect how your character will be able to complete the story and its side missions and it’s fair to say that the vast options at your disposal allow you to play the game however you really want to, as a sneaking charming lady killer or a brute who only knows how to crush everything in his path or whatever else tickles your fancy.

The Brotherhood


Fallout 3 isn’t the first game to suffer from rather bland and basic combat, Vampire: Bloodlines the Masquerade comes to mind as containing similar combat styles that are incredibly bland and frustrating while simultaneously containing incredible methods of storytelling and interaction with characters of a world which just begs to be explored. Should Fallout 3 have done more for combat than add a slow mo auto fighting engine than it would have really impressed. As it is though it just doesn’t expand upon a combat engine that hasn’t challenged the player beyond the usual frustrations.

You evil bastard

The actions that you choose to make in this game are graded in two ways using a karma system which basically means that good actions grant you good karma and naturally bad actions net you bad karma and this further tailors to the way that you want your character to be notorious for as throughout the story and more so in the smaller side quests there are plenty of actions to grant you major points to your karma level. For example in the first town you come across the whole city has been based around an undetonated atomic bomb and within this town there are both people who are kind and friendly, and those who wish to profit from the towns destruction. Of course doing the right thing and disarming the bomb will aid you in future quests as this place holds a house of your own, but by doing the wrong thing can net you some upfront cash to quickly shoot you further through the game by allowing you to purchase more powerful equipment right from the get go. The choice is always up to us weather to be evil or not but in most cases all the system does is justify the rewards that you get from the people and modifying the ending somewhat. But it is fun to be a complete prick in this game.


Amy Winehouse: frightening

Pretty as a picture?

As a visual standpoint Fallout 3 is able to portray a landscape that has been completely ravaged by the touch of nuclear fire with burnt out trees, poisoned lakes, rocky outcrops and no vegetation that lends any form of visual pleasure. The towns are made of tin and steel which have been hastily been put together and reaffirms the point that people desperately want to call their outposts home. Chunky character models and facial animation which is very convincing (although not quite at the same level as Half Life 2 but close) give characters plenty of character. The biggest foible with this game is the texture work done on allot of the finer details such as the posters and signs of the world which should be crisp and sharp to see end up being blocky and incredibly low res in the presence of high dynamic range lighting and very good post processing abilities. It is a shame that the artwork which gives so much character to the Fallout world ends up being so poorly executed.

Voice of reason

Voice work on the other hand being done by the legendary Ron Pearlman as narrator and a cast that gives each individual NPC their own identity and allows us as players to either identify or to judge with seamless execution and no real noticeable repetition in the vast range of character interaction Fallout 3 contains. As good as the voice work is the harsh environmental sound effects completes the ambient audio with music emanating from remaining radios containing tracks not out of place from the 1950’s and all adds to the world which had stopped technology wise from that same era. Audio wise the game is fantastic.

You seem like a nice fellow

With excellent story telling ability and combat and glitches which seem to detract from the entire experience this game is really limited to those who are willing to dedicate time into exploring the world of Fallout through the dialogue rather than get enthralled with the combat aspect and as such it is hard to recommend this to anyone who has only the time for the Halo’s and the Call of Duty nature of shoot everything in the room and move on without thinking about the ramifications of the actions we take. For those who want to explore the nuances of this world this game will grandly take you on a journey you are not going to forget, however the action will not exactly have you raving to your mates. In short, awesome story, bland action but a damn fine game overall even for its pit falls. Fans should love it none the less.

Gameplay – 80
Visuals – 88
Audio – 92
Overall – 91


Brilliant story, lacklustre action.

Played on a notebook dv5t-1050tx at 1280x800 with most settings set to medium/high with 4xAA and 8xAniso and rarely did it ever give any performance issues with slowdown.

Minimum requirements:
• Windows XP/Vista
• 1GB System RAM (XP)/ 2GB System RAM (Vista)
• 2.4 Ghz Intel Pentium 4 or equivalent processor
• Direct X 9.0c compliant video card with 256MB RAM (NVIDIA 6800 or better/ATI X850 or better)

Recommended requirements:
• Intel Core 2 Duo processor
• 2 GB System RAM
• Direct X 9.0c compliant video card with 512MB RAM (NVIDIA 8800 series, ATI 3800 series)
 

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Well, luckily its "the son" of Oblivion(...I can't believe I said that!:angry:) which means its gonna has a long and wide array of mods that enhance the original gameplay and graphics. Well, on PC at least... Console owners may now weep in tears!:evil::p

Oblivion which completely sucked when I first tried it but with the mods it came out decent and I actually managed to finish it! But with Fallout 3 which was pretty good even without the mods I can only guess what it will look next year after the modders have done their more of their magics. And I'm pretty sure we can expect an add-on like oblivion had its shivering islands and knights of the nine... I just hope the map gets bigger, plus the running animation from 3rd person view needs improvment...
 

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Beautiful review snicko. I thought Fallout 3 was pretty good 88/100 good. I just wish they had more civilized super mutants. Like in the west there are entire cities of civilized supermutants (Redden).

I'm just waiting for Bethesda to make good on their world editor promise. Then the dedicated fallout fans can design the fallout world as it should be.

One thing i hated was whoever did the dialogue. The average iq of the npc's seemed to be around 85-90. This was a problem i remember feeling in Oblivion as well. Perhaps the voice acting contributed to it.

One example of Bethesa creating unrealistically stupid people is with the escaped slaves that took refuge in the 4 story building to the north. They escaped and are on the lookout for slavers and anyone who might tell the slavers about their location in return for money and possibly round and recollect them. Yet with a single phrase they let you into their base. Then with a single sentence telling their leader you won't turn them in and they give you, an utter stranger, a key to their bases entrance and let you go.
 

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Ya'ver drink Brazilian bold from fkn dunkn donuts!
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Discussion Starter #5
Beautiful review snicko. I thought Fallout 3 was pretty good 88/100 good. I just wish they had more civilized super mutants. Like in the west there are entire cities of civilized supermutants (Redden).

I'm just waiting for Bethesda to make good on their world editor promise. Then the dedicated fallout fans can design the fallout world as it should be.

One thing i hated was whoever did the dialogue. The average iq of the npc's seemed to be around 85-90. This was a problem i remember feeling in Oblivion as well. Perhaps the voice acting contributed to it.

One example of Bethesa creating unrealistically stupid people is with the escaped slaves that took refuge in the 4 story building to the north. They escaped and are on the lookout for slavers and anyone who might tell the slavers about their location in return for money and possibly round and recollect them. Yet with a single phrase they let you into their base. Then with a single sentence telling their leader you won't turn them in and they give you, an utter stranger, a key to their bases entrance and let you go.
Thanks for the kind words pickle, and I totally agree about the super mutants and how easy npc's give in to giving you stuff when they barely know you.

As for the mods is the tool you are referring to the G.E.C.K. mod tool that was released on the 12 (methinks)? Should lead to some sweet mods as the game is just begging for expansion, speaking of which the projected expansion packs sound pretty damn nifty (with the Chinese government and what not).
 

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Well there was the commonwealth that was mentioned many times(not only in the artificial human quest), I think that's one of the new places in the expansions... Chinese goverment sounds pretty fun!:D

I've found some friendly supermutants: Uncle Sam or was it Bob?oO <-Special encounter, and the one that comes with the main story.
 

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Hackin 'n Slashin
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Points is good?


Another good review snick :)

The post apocalyptic setting is a complete turnoff for me though (I only watch Jericho now and then to see if I can find out more about Jake Green's past, without him there would be no reason to watch) and now finding out that the gameplay is somewhat KOTOR like (well they steal elements from RPGs made for weak systems that can't handle realtime combat...which just sounds lazy to me) is hardly going to make me enjoy it anymore...
 

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Another good review snick :)

The post apocalyptic setting is a complete turnoff for me though (I only watch Jericho now and then to see if I can find out more about Jake Green's past, without him there would be no reason to watch) and now finding out that the gameplay is somewhat KOTOR like (well they steal elements from RPGs made for weak systems that can't handle realtime combat...which just sounds lazy to me) is hardly going to make me enjoy it anymore...
...Its not!oO The combat is realtime, the VATS is just a kind of like a special move(like bullet time in Max Payne:D) that stops time to do that special aim... It was done as kind of reminder from original Fallout and Fallout 2 as they had this finesse action that gave you a chance to shoot enemy into different parts of his body(groin shots were always funny!:evil:) with chances of hitting in 1-95%.

And its not like Jericho, more like Mad Max... Over 200 years after the mushroom clouds in an alternate timeline.
 

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Hackin 'n Slashin
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Ah, thanks for the Explanation, the combat sounds better now...but the setting is still lame...I did not like Mad Max either...
 

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Ah, thanks for the Explanation, the combat sounds better now...but the setting is still lame...I did not like Mad Max either...
Well, the setting enables a lot of stuff that otherwise might be too bold... Like slavers!:evil: And oh, the one thing that pissed me off in oblivion is totally gone:



No police or justice system!:yippee: Do something wrong and expect a rain of bullets!:D
 

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Hackin 'n Slashin
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Meh, with mods they were completely fine.
 
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