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@ES - MorphX: The beauty of dynamic coding!

1289 Views 6 Replies 5 Participants Last post by  @ruantec
Hi everyone!!!

Wonder why i post this here???? well all i want with this post is to thank to all those people that gave me the idea to create the @ruanViewer codename MorphX which as some of you know uses @ES code to render the stuff.

now why should i thank you guys for your great ideas??? the reason for that is because you guys helped me to create another app that helped me to see a couple of potencial bugs and also code that needed to be optimized because it wasn´t accurate anough.. as you guys may know @ES introduced probably the first auto-resolution scaling mechanism which makes possible to see @ES at the same size on your screen regardless of your resolution.. that feature is great but it wasn´t perfect because i needed to figure out how to allow people to reduce/increase size depending on there actual resolution and also keep that size no matter what resolution they have later.

thanks to the @ruanViewer and all the people that tested i was able to figure out lots of mistakes i did while rendering stuffs which helped me to finally improve performance in the upcomming version and to add back the modified code to the original app which is no other than @ES... the results???

Check it out yourself :thumb: (since the size of the video here in the forums is quite small.. watch the video on youtube for better quality and size)

Again thank you guys specially Squall, Vincent, Shendo and Schumi for your great tests and ideas and also others that helped me in the past few days.
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That's good and all but... how does that relate to dynamic coding? Since this is the programming board and not the images/video one, I'd love to get my hands dirty and take a peek at those underhanded coding tricks of yours. :evil:

Well whatever...
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