Not until ePSXe source code is open and compatibile with GPL v2. Using GPL code in closed source apps violates license.tapeq if Shark will improve ePSXe abilities then why not to share the ideas of shark with ePSXe Developers so they can optimize ePSXe without the need of shark and release ePSXe 2.0?
Why you need nRage ? I especially make Shark for supporting Xinput gamepads by using padPokopom, I did not test any other pad plugins, because DirectInput gamepad are supported by ePSXe itself.Hey, I want to use this tool especially for the pad plugin support, but unfortunately it doesn't work :O
I have the padNRagePlugin.dll in the plugins folder but when I try choosing it in shark_padconfig.exe it doesn't even show up.
Just to clarify, I was able to play with it on shark for 1.7.0.
I'm talking about this one:What version you tried ? 2.3 (http://www.emutalk.net/threads/36135-NRage-Input-Plugin-V2-00-BETA-(an-overhaul)) seems to not have a PSEmuPro interface (does not export PADxxx symbols).
EDIT: I checked source code and that plugin is only for N64 emulators.
Alright got it working! Thanks, appreciate it.This plugin is packed by old ASPack version, witch not work for me properly on my Windows 8.1, but works properly when unpacked.
EDIT: I think I not should distribute unpacked DLL but I can tell you what I used to unpack - PackerBreaker: http://www.sysreveal.com/category/packerbreaker/ - it will create padNRagePlugin.pb.1.dll that will work, but generated file (and PackerBreaker itself) can be detected by anti-virus program heuristic as malware so you need to add exclusion to your AV.