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epsxe only handles multipad one way

5927 Views 6 Replies 3 Participants Last post by  ParkerLewis

when activating the multipad option, it seems epsxe automatically considers it should be plugged in the first controller port of the emulated playstation. But there are some games which require it to be plugged in the second port. I don't know if there are a lot of such games, but i do know they exist since i own at least one of them : poy poy 2.

For the multipad to work with those games, you have to plug a regular controller in the first port of your playstation, then to plug your multipad in the secondary port of your playstation, and finally plug the additional controllers in the ports of the multipad (without pluging any in the first port of the multipad).

I know this may seem strange but that's the way it has always been on my original psx with this game (plugging the multipad differently wouldn't allow the controllers to be recognized), and probably some others. Does anyone know of a workaround for this?

The ultimate solution would be to allow the user to determine the precise configuration (ie ports used for each controller) in the multipad option of epsxe... something to add to the next version to-do list ;)
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Hold on...I wonder if it requires some command-line switches...

EDIT: ....I couldn't find it...this would not work I guess :/
· -paddual (U) Enables a pad workaround*
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