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Could anyone use ps4net ? i want to play Crash racing team with my 2 friends , we all pad 1 with the same setting , digital , when the game run, in the character selection , only me can move the cursor, my friend can't :( . Can any help ?
 

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I appreciate your will to keep this thread going for 3 years now. I've been trying to play Super Puzzle Fighter II TURRRBBOOOO with my friend, and we've set everything up exactly as this guide says, the trouble is that we desync from the moment we start the game. Could it be a problem with Kaillera? The ISO not being compatible? Does resolution make any difference? Its a very intricate game, I wouldn't be surprised if it has problems keeping sync initially. I'd appreciate your input if you've tried this game.
 

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Hi. First post here. It seems like ePSXe 2.0 is not recognizing the netplay plugin anymore. Anyway around this or do we need to wait for a new version of the plugin?
 

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Hi,

Please first try following the cofig guide for Windows - http://ngemu.com/threads/epsxe-configuration-guide-windows.85600/
And also you can review the help included in ePSXe.
Hi Draykez,

Cyberpad only support 2 plyers input. Try using PS4NET v0.4.
Hello man i need some help here pls, i try to connect with my friend but i can't see his controling his character but he see my, ours connection is great its 22 ms for us but can you send yours controller configuration i don't khow how did you play crash bash with your friend. but the controller its diferenty for the client and host? pls if you can help me this is the conf i am using right now http://prntscr.com/blpjx6 http://prntscr.com/blpkzu http://prntscr.com/blpl8o the last one is the conf that my friend is using http://prntscr.com/blplfn and we are suing the exact video/sound/game can you help us?
 

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i install the new emulator 2.05 and request a kaillera client...why?
Epsxe only supports local gameplay via the built in multiplayer (all players are in the same wlan for example). For remote multiplayer, you either need a vpn (e.g. Hamachi) to trick the plugin into believing that you are in a local network, or you can just use kaillera, which doesn´t require a local network.
 

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Hello this guide was amazing, it set us up for playing without desync which I didn't know was possible after trying 5 years ago.

Me and a friend do have a problem though, we currently play Final Fantasy 9 over net-play on 1.6.0 later in the game I believe we will face a glitch that often crashes the game or some graphical minor glitches throughout the game.

I believe this glitch was resolved in versions of EPSXE above 1.6.0. From what we have tried and read from this guide we cannot use 1.7.0 because the game does not support Multitap.

We have tried 1.9.0 and 1.9.25 with the settings from this guide that have worked for us in 1.6.0 and (until player 2 has to move in 1.7.0). Using Cyberpad 1.4 net play plugin and tried a few kaillera clients. We desync instantly as it takes one of us longer to load.

I have tried to set up 2.0.5 to try that out but Cyberpad 1.4 does not show up on the netplay plugin dropdown list. PS4net does but for some reason will not work for me an error in another language comes up.

Thank you for your guide. Do you know how I can solve the issue we have?
 

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Discussion Starter #139 (Edited)
Hello and Welcome to the Forum !

If older versions fits for you, you can just continuous using it for the games that work for you. But if you wish to have some of the new features included in 2.0.5 or it works better for some gams I would definitely recommend the built in network feature.
Although there is an edited Cyberpad dll that works with the newer versions of the emulator

Some highlights for built-in NetPlay:
  • It supports only 2 player gaming for now
  • to use it over internet you will need to use VPN like
    • Hamachi
    • Tunngle
    • Or any other that works for you
    • Also if you have the knowledge to use your OS built-in possibilities for that and configure it yourself
P.s: Sometimes for First start of the Netplay wont work immediately (I have seen 15 minutes delay) but sequential runs looks fine. (Didn't have time to troubleshoot).

Cheers !
 
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