First off, I love ePSXe and this message is only to try to help the emu be better.
Does anyone else think ePSXe does memory card management rather strangely? I mean, the whole save states and memory card overwriting is quite confusing. I don't understand why the save states just DON'T save any memory card info, and then you only save to the memory card when you want to. I mean that is how other emu's for SNES do it. You don't really even have to use memory cards very much.
Also, using ePSXecutor, it seems you can't name memory cards what you want, you must always use the epsxe00x names. Why can't you create a card called ff9.mcr and simply use that card for ff9 saves, it seems it would make much more sense to have each game be able to configure separate memory cards. I mean when you create a game configuration, when you go to its "quick configure" it should have one tab for memory cards where you can use any cards and card names you want.
Perhaps even, a new folder could be created in your ePSXe folder for each game config, and there the saves and memory cards could be placed, I think that would be easier than having a huge folder of saved states with strange SLUS names. Basically this requires integrating ePSXecutor into ePSXe, basically, remove the ePSXe GUI and make it the ePSXcutor GUI, I don't know why this isn't how it is already...using ePSXecutor is the only accpetable way.
What do others think? All I know, is for a while ePSXe would just update my epsxe000.mcr card even when I would load a saved state. But now I made a new card to use, and it won't update when I save and the temp cards aren't created either...is it just buggy or what?
Also, even the options like disabling sound and MDECs, even that should be able to be configured for each game, since some games you might not want sound or MDECs. Basically, the main GUI should only have options like save state, load state, and exit, and then the rest of the options should be configured in each seperate game config.
So anyway, it seems there is a MUCH simplier way of doing memory card handling and the GUi stuff in general. Just an idea for the new version.
Does anyone else think ePSXe does memory card management rather strangely? I mean, the whole save states and memory card overwriting is quite confusing. I don't understand why the save states just DON'T save any memory card info, and then you only save to the memory card when you want to. I mean that is how other emu's for SNES do it. You don't really even have to use memory cards very much.
Also, using ePSXecutor, it seems you can't name memory cards what you want, you must always use the epsxe00x names. Why can't you create a card called ff9.mcr and simply use that card for ff9 saves, it seems it would make much more sense to have each game be able to configure separate memory cards. I mean when you create a game configuration, when you go to its "quick configure" it should have one tab for memory cards where you can use any cards and card names you want.
Perhaps even, a new folder could be created in your ePSXe folder for each game config, and there the saves and memory cards could be placed, I think that would be easier than having a huge folder of saved states with strange SLUS names. Basically this requires integrating ePSXecutor into ePSXe, basically, remove the ePSXe GUI and make it the ePSXcutor GUI, I don't know why this isn't how it is already...using ePSXecutor is the only accpetable way.
What do others think? All I know, is for a while ePSXe would just update my epsxe000.mcr card even when I would load a saved state. But now I made a new card to use, and it won't update when I save and the temp cards aren't created either...is it just buggy or what?
Also, even the options like disabling sound and MDECs, even that should be able to be configured for each game, since some games you might not want sound or MDECs. Basically, the main GUI should only have options like save state, load state, and exit, and then the rest of the options should be configured in each seperate game config.
So anyway, it seems there is a MUCH simplier way of doing memory card handling and the GUi stuff in general. Just an idea for the new version.