epsxe for Linux segfaults when I attempt to run any game from an ISO.
Here's my command-line output:
I'm running 1.6.0-r3 on Gentoo Linux on an Athlon XP 1900+.
Running a game from CD works just fine; here's my output when I do that:
So it segfaults there, too, but not until I intentionally quit the program.
Any ideas what could be causing the problem?
Here's my command-line output:
Code:
[email protected] thad $ Removing empty directories ...
./patches
./snap
./sstates
* Running ePSXe emulator version 1.6.0.
* Memory handlers init.
* ePSXe: PSX BIOS loaded [/home/thad/.epsxe/bios//SCPH7502.BIN].
* Loading ISO Format [BIN/IMG2352] ok
* Force NTSC cdrom detected.
* Init gpu[0][libgpuPeteMesaGL.so.1.0.75]
[1]+ Segmentation fault epsxe
Running a game from CD works just fine; here's my output when I do that:
Code:
[email protected] thad $ Removing empty directories ...
./patches
./snap
./sstates
* Running ePSXe emulator version 1.6.0.
* Memory handlers init.
* ePSXe: PSX BIOS loaded [/home/thad/.epsxe/bios//SCPH7502.BIN].
* Init internal cdrom ... ok
* First/Last track: 1 1
* Track 1: (DATA) - Start 0: (00,02,00)
* Force NTSC cdrom detected.
* Init gpu[0][libgpuPeteMesaGL.so.1.0.75]
NVIDIA Corporation
GeForce 6800/AGP/SSE/3DNOW!
* Open gpu[0]
* Init spu[0][libspuEternal.so.1.41]
* Open spu[0]
* Init pad[0][libpadJoy-0.8.so]
padJoy: trying to start a thread; if it hangs, you must disable multithreading
* Open pad[0]
* Closing pad ... done
* Closing spu ... done
* Shutdown gpu [0]
[1]+ Segmentation fault epsxe
Any ideas what could be causing the problem?