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Discussion Starter #1
I've noticed that in 3D psx games on epsxe the polygons tend to shift around a lot. They seem to fluctuate or morph to and fro as the characters are moving. I just want to know if this is a natural effect, and if there's any way to lessen it or make it less noticable. I would also like to know if there's a way to filter 2D graphics without getting the tile effect. I remember VGS used DirectDraw acceleration to filter the graphics smoothly.
 

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king Kong Never Dies!
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I also noticed the same thing, especially when i play Rage Racer, the background "shaking" like water.This problem has become not so noticable after pete fixed his opengl driver in v1.5.3 .But, the unwanted " water" effects are still there.
 

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This is because they can't interpolate the motion as there is no z-buffer in a psx. Or some explanation along those lines. And you're stuck with the tiled effect sorry. And vgs didn't do any filtering whatsoever.
 

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Discussion Starter #4
Originally posted by gerbilcannon
This is because they can't interpolate the motion as there is no z-buffer in a psx. Or some explanation along those lines. And you're stuck with the tiled effect sorry. And vgs didn't do any filtering whatsoever.
VGS used DirectDraw filtering, (support for) which actually depends on the videocard. On my GeForce 2 (and also on my previous TNT2) there's hardware filtering for DirectDraw games and emulators (like FinalBurn, Nebula). I think all nVidia cards have DD filtering, other videocards may or may not(I know the Voodoo 3 doesn't). VGS filtered the entire output display, not the textures themselves so there was no tiled effect. Of course the polygons were also filtered but they still look pretty shitty, especially with only 8-bit color, but 2D games look pretty good.
 

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That was the nvidia drivers then. It wasn't universal therefor it wasn't vgs that was really doing it. Therefor I still stand by what I said. That sort of filtering is more of a fullscreen blur being applied.
 

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filtering is done through Nvidia's hardware, it filters Direct Draw applications automatically and not vgs. and the reason for shifty, jagged, shitty, dirty, ugly whatever you call it polygons is that the PSone hardware only has an ATI rage(am I correct?) for a video processor therefore it lacks several feeatures like FSAA perspective correction and all those fancy stuff most modern cards and consoles do.
 

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Discussion Starter #7
I see. So there's no way to get rid of it, huh. I was just wondering if it was a fault of the plug-in and/or emulator. I didn't really notice it in VGS, and I guess it'd be neglectable on a real psx too. It just gets somewhat distracting after a while, but I can live with it. I just can't figure out what to do about the background. It looks horrible unfiltered, and looks equally as bad filtered. In windowed mode it's less noticeable, maybe I'll stick with that.

Another question: In Resident Evil 3 the game seems to pause for a long time when entering a new area(after opening a door). I'm wondering if this can be helped. Is there some setting or patch I can use to fix it? Any help would be appreciated.
 

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king Kong Never Dies!
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I also noticed that the background in Tekken 3 arcade version has the same problem.So, i think this problem cant be solved...but who knows? Pete know :)
 

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I'm?
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just use the tekken3 fix at petes gpu it will solve the problem
 
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