Sometimes games on ePSXe under Pete's GPU OpenGL 1.75 are slowing down, sometimes they're working faster than on PSX, for example - saving and loading game on Xenogears is much slower, but it is not slowing down music from Eternal SPU 1.41. Is it possible for epsxe developers to make two different Framelimit streams, different for SPU, different for GPU?
Besides I think that's little scripting fixes that can fix these slowdowns in situations like that, if I am correct then please tell me when something will be changed with it - my mail [email protected].
Besides tell me if I am correct, cause I don't know how it technically works.
Besides I think that's little scripting fixes that can fix these slowdowns in situations like that, if I am correct then please tell me when something will be changed with it - my mail [email protected].
Besides tell me if I am correct, cause I don't know how it technically works.