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what I don't like about the GPpro is that the unified direction pad is really inaccurate compared to the 4 individual button D-pad of a real PSX controller. Is it just me or does everyone feel that way?
 

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Haha,
great minds think alike. I have a regular gravis gamepad also, but I can't deal with its lack of buttons for PSX games. At some point I got a gameport GPpro and used it for a while till I got frustrated with it. You'd think I would've learned my lesson, but somehow I decided to get the USB GPpro.:mad: Well it is a little better, but I think I'm gonna get a PSX-USB converter soon.

My biggest frustration with the GPpro D-pad was trying to stick to a wall in MGS and all of a sudden I would be inching along the wall and accidently pop out from a corner where a guard would spot me and all hell would break loose.:mad::mad:
 

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yea the d pad ain't that great for fighting game as i found out with sf a3 and tekken 3 and all the other fighting games that I have. However here is one suggestion to the epsxe developers. Maybe they can implement the dead zone effect like the ones used in project64. Any thought on this?
 
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