Hello,
I'm currently running ePSXe 1.7 on a fairly antiquated Toshiba Satellite (Win XP, Intel Celeron 1.30 GHz processor and 1.46 GB of RAM). The sound and video quality are fantastic, everything is tip-top, until about 40 to 50 minutes into gameplay where the program freezes and the sound just loops. I don't recieve any windows error messages, nor does the GUI log say anything.
Has anyone encountered this problem before and better yet, know how to remedy it? I've read some posts regarding overclocking, could this be the culprit and if so, how can I fix this?
here's my video plugin info as well, if relevant:
Plugin: Pete's DX6 D3D Driver 1.1.77
Author: Pete Bernert
GFX card: Intel(R) 82852/82855 GM/GME Graphics Controller
Resolution/Color:
- 640x480 Window mode
Textures:
- R8G8A8A8
- Filtering: 3
- Hi-Res textures: 1
- VRam size: 16 MBytes
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 3
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: on
- Screen smoothing: off
- Full vram: on
- Game fixes: off [00000000]
Thanks for your help!
I'm currently running ePSXe 1.7 on a fairly antiquated Toshiba Satellite (Win XP, Intel Celeron 1.30 GHz processor and 1.46 GB of RAM). The sound and video quality are fantastic, everything is tip-top, until about 40 to 50 minutes into gameplay where the program freezes and the sound just loops. I don't recieve any windows error messages, nor does the GUI log say anything.
Has anyone encountered this problem before and better yet, know how to remedy it? I've read some posts regarding overclocking, could this be the culprit and if so, how can I fix this?
here's my video plugin info as well, if relevant:
Plugin: Pete's DX6 D3D Driver 1.1.77
Author: Pete Bernert
GFX card: Intel(R) 82852/82855 GM/GME Graphics Controller
Resolution/Color:
- 640x480 Window mode
Textures:
- R8G8A8A8
- Filtering: 3
- Hi-Res textures: 1
- VRam size: 16 MBytes
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 3
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: on
- Screen smoothing: off
- Full vram: on
- Game fixes: off [00000000]
Thanks for your help!