how would it be a hinderance to your gameplay? it just tells you what's going on, plus you could see errors that may pop up. and if you use gamestates, if you increase the save slot, how do you know if it's the slot you want it to be?
If it was for knowing what save/load slot you were on then why is there a menu with tick on the appropriate slot in the save/load slot sections? Also, if it was for error detection wouldn't it be good if you still had a choice to turn it on/off?
i personally like it
its nice to know whats going on and to keep track of what you did, like if you implemented a cht or something..
its also useful in debugging and tracking down what errors you may have..
Hankhoser, you do not need to be that way. Yes, you are entitled to your opinion, but then so is Bgnome entitled to his. He was just stateing what he thought just as you were. Please do not respond like this in the future, it can only cause trouble and that will not be tolerated! Thank you.