Ok, I think theres a definite emulation problem here.
In this great game called Chrono Cross, all went well until the dragonian castle in another world. Inside the castle, the room before the watchkeeper, there is this huge polygon taking up almost the entire screen. I can run around, and heard the jingle from walking over a savespot. To the right is a bridge then the watchkeeper who asks for north, south, east, west.
answering ANY of the choices causes the game to lock up. The screen goes black and the FPS/Info display stops. Music, however, keeps playing. I use the ePSXe core audio, with both XA options and ADPCM enabled. CDDA disabled.
Does anyone have the same problem? I have savestates if anyone wants to try.
Here's my system config from lewpy's glide 1.32
Lewpy's Glide³ Plugin Configuration Information
-----------------------------------------------
Computer Information
OS : Microsoft Windows 2000 Professional Service Pack 1 (v5.0 Build 2195)
DirectX : DirectX 8 or better installed
Processor : AMD AMD-K7(tm) Processor, 604Mhz (1 off) (00/0612)
64kb L1-I, 64kb L1-D, 512kb L2 (on-chip)
Memory : 128Mb
Core Emulator
ePSXe : C:\EPSXE\EPSXE.EXE
: 07/03/2001 22:50, 148480 bytes
*------*----------------------*---------*------------------*
| Type | Name | Version | Date |
*------*----------------------*---------*------------------*
| BIOS | scph1001.bin | | 22/03/2001 23:29 |
| CDR | W2KCDRCORE | 0.0 | Plugin Not Found |
| GPU | gpuLewGlide.dll | 1.32 | 20/04/2001 20:44 |
| SPU | SPUCORE | 0.0 | Plugin Not Found |
*------*----------------------*---------*------------------*
Glide³
Board : Voodoo3 (tm)
Version : 3.10.00.0658
File : C:\WINNT\System32\glide3x.dll
: 02/11/2000 12:32, 329728 bytes
*-----------------------------*---------------------*
| Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Active Configuration | 1 |
| Active 3dfx Card | 1 |
| Enable HotKeys | No |
| Resolution | 640x480 |
| Refresh Rate | 75Hz |
| Emulate MASK Bit | No |
| Dynamic Texture Caching | Yes |
| Custom FrameCap | 60Hz |
| On-Screen Display | Off |
| Frame Skip | Disabled |
| FrameRate Limit | Auto |
| System Type | NTSC |
| FrameCap Method | New |
| Draw Method | Bright |
| Alpha Blending Mode | Advanced |
| Bilinear Filtering | Disabled |
| Alpha Testing | Normal |
| FrameBuffer Writes | Enabled |
| Off-Screen Drawing | Enabled |
| Polygon Mode | Textured |
| Texture Windows | Enabled |
| VSync | Enabled |
| Banshee Code | Enabled |
| MDEC Format | Texture |
| Experimental Flipping | Off |
| Experimental Screen Sizing | Off |
| FrontBuffer Rendering Fix | Off |
| FF7 TextureWindow Fix | Off |
| DMAChain Fix | Long |
*-----------------------------*---------------------*
In this great game called Chrono Cross, all went well until the dragonian castle in another world. Inside the castle, the room before the watchkeeper, there is this huge polygon taking up almost the entire screen. I can run around, and heard the jingle from walking over a savespot. To the right is a bridge then the watchkeeper who asks for north, south, east, west.
answering ANY of the choices causes the game to lock up. The screen goes black and the FPS/Info display stops. Music, however, keeps playing. I use the ePSXe core audio, with both XA options and ADPCM enabled. CDDA disabled.
Does anyone have the same problem? I have savestates if anyone wants to try.
Here's my system config from lewpy's glide 1.32
Lewpy's Glide³ Plugin Configuration Information
-----------------------------------------------
Computer Information
OS : Microsoft Windows 2000 Professional Service Pack 1 (v5.0 Build 2195)
DirectX : DirectX 8 or better installed
Processor : AMD AMD-K7(tm) Processor, 604Mhz (1 off) (00/0612)
64kb L1-I, 64kb L1-D, 512kb L2 (on-chip)
Memory : 128Mb
Core Emulator
ePSXe : C:\EPSXE\EPSXE.EXE
: 07/03/2001 22:50, 148480 bytes
*------*----------------------*---------*------------------*
| Type | Name | Version | Date |
*------*----------------------*---------*------------------*
| BIOS | scph1001.bin | | 22/03/2001 23:29 |
| CDR | W2KCDRCORE | 0.0 | Plugin Not Found |
| GPU | gpuLewGlide.dll | 1.32 | 20/04/2001 20:44 |
| SPU | SPUCORE | 0.0 | Plugin Not Found |
*------*----------------------*---------*------------------*
Glide³
Board : Voodoo3 (tm)
Version : 3.10.00.0658
File : C:\WINNT\System32\glide3x.dll
: 02/11/2000 12:32, 329728 bytes
*-----------------------------*---------------------*
| Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Active Configuration | 1 |
| Active 3dfx Card | 1 |
| Enable HotKeys | No |
| Resolution | 640x480 |
| Refresh Rate | 75Hz |
| Emulate MASK Bit | No |
| Dynamic Texture Caching | Yes |
| Custom FrameCap | 60Hz |
| On-Screen Display | Off |
| Frame Skip | Disabled |
| FrameRate Limit | Auto |
| System Type | NTSC |
| FrameCap Method | New |
| Draw Method | Bright |
| Alpha Blending Mode | Advanced |
| Bilinear Filtering | Disabled |
| Alpha Testing | Normal |
| FrameBuffer Writes | Enabled |
| Off-Screen Drawing | Enabled |
| Polygon Mode | Textured |
| Texture Windows | Enabled |
| VSync | Enabled |
| Banshee Code | Enabled |
| MDEC Format | Texture |
| Experimental Flipping | Off |
| Experimental Screen Sizing | Off |
| FrontBuffer Rendering Fix | Off |
| FF7 TextureWindow Fix | Off |
| DMAChain Fix | Long |
*-----------------------------*---------------------*