Next Generation Emulation banner

1 - 11 of 11 Posts

·
Registered
Joined
·
5 Posts
Discussion Starter #1
Resident Evil: Nemesis doesn't seem to be working under 1.7.0. It works just fine under 1.6.0. Tried it with all sorts of plugin combinations.

After the main intro, that game just sits there (black screen). You don't get to the menus. I did actually get into the game once under 1.7.0 it hasn't happened since.

Out of all the PS1 games I play on the emulator, Resident Evil: Nemesis is the only one to be effected by ePSXe 1.7.0
 

·
God of Douchebagness™
Joined
·
9,826 Posts
are you running the game off the disc or are you playing from an image?
 

·
God of Douchebagness™
Joined
·
9,826 Posts

·
God of Douchebagness™
Joined
·
9,826 Posts
just use that then unless you run into something else.
 

·
Registered
Joined
·
5 Posts
Discussion Starter #7
It makes no difference with the disk in or from image.

I made this thread so that the issue is documented. Thanks for your help.
 

·
God of Douchebagness™
Joined
·
9,826 Posts
do you have any of the other RE games that you could test?
 

·
Registered
Joined
·
19 Posts
Hi, fyi I have the exact same problem. Machine = IBM Thinkpad T43p, Pentium M 2.26ghz, ATI FireGL V3200. Plugins:

Video: pec cheat plugin (no codes enabled) -> pete's opengl2 2.9
Window mode
Int X res = 1: high
Int Y res = 2: very high
Stretching = 0
Render = 2
Texture filtering = 6
Gfx card vram = 0
Hi-res textures = 2
Use pixel shader for psx texture window = CHECKED
Use fps limit = CHECKED
Auto-detect fps / frame skip limit = CHECKED
Off screen drawing = 2
Framebuffer effects = 3
Framebuffer upload = 2
Full screen filtering = CHECKED
Shader effects = CHECKED, set to 1: fullscreen smoothing
Shader level = 4
MDEC filter = CHECKED
Special game fixes = CHECKED -> 0x0002: ignore small framebuffer moves CHECKED

Sound = eternal spu 1.41:

DirectSound, buffer size 64
Spuasync / Smooth
Fine tune = 0
Reverb = Neill's
Update before accessing register = CHECKED
SPU IRQ wait CPU action = CHECKED
SPU IRQ - force int flag 7 = CHECKED

Cdrom = epsxe cdr wnt/w2k core 1.7.0:

Enable subchannel read = CHECKED

The following games all make it to the start menu in 1.7.0 successfully:

RE 1 original
RE 1 director's cut
RE 2 original (non-dual shock) both Leon & Claire discs

btw these exact plugin settings I use with no problems on RE2, RE1, FF7, FF8, and Xenogears all work perfectly. And RE3 works perfectly with these settings in epsxe 1.6.0.
 

·
From Love and Limerence
Joined
·
6,574 Posts
I just tried starting Resident Evil 3 Nemesis, and it works fine for me using an NTSC ISO on ePSXe 1.7.0 using Pete's OpenGL 2.9 video plug-in (using these settings, except with "Render mode" set to 2) and Eternal 1.4 (same settings as you, but with a buffer of 32, and you don't need the three game fixes for Resident Evil 3 Nemesis) sound plug-in. It got to the main menu, and I tried up to the warehouse, and it all seemed fine to me.
 

·
Banned
Joined
·
23,263 Posts
Seeing the same results as LZ, the game is fine, sorry guys theres no emulation problem here. its either your configurations, or your games are bad.
 
1 - 11 of 11 Posts
Top