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4 Posts
Before I begin, I just wanted to say that I checked out all available information regarding ePSXe and the issues it has with this game in the sticky thread. There are no solutions specific to the problem I am having, so only after that realization did I decide to create this thread.
Anyway, the problem I'm experiencing is driving my crazy...I can't figure out what I'm doing that is causing the emulator to crash. Basically, I'm not far into the game; I climbed the cliffs up to Vipor Manor, and I defeated the Dragoon sentries and the boss that followed them. The emulator crashes at the point the FMV scene of the Manor is supposed to play. This problem occurs whether I load from a save state, or if I load the game normally from the memory card. Anyway, this is what I'm working with...
My video plugin information:
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9800XT x86/MMX/3DNow!/SSE2
Resolution/Color:
- 640x480 Fullscreen - NO desktop changing
- Internal X resolution: 0
- Internal Y resolution: 0
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 2
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00001000]
Next, here is my sound plugin info:
Plugin: Eternal SPU Plugin
Audio device: DirectSound
Buffer size: 32
Audio out method: SPUasync
Async mode: Smooth
Special game fix: Update before accessing register
General options: Enable Sound, Enable CDDA Sound and Enable XA sound are all checked
Now, here is the full text in the DOS window of ePSXe, including the error message (last line):
* Running ePSXe emulator version 1.5.2.
* Memory handlers init.
* ePSXe: PSX BIOS loaded [bios\SCPH1001.BIN].
* Init ISO code ... ok
* NTSC cdrom detected.
* Doing init gpu[0]...
* Gpu open[0]...
* Direct input init ok.
* Doing spu init...
* Spu open...
* Pad Digital enabled.
* LoadState Done!
* Closing spu ...
* Closing gpu ...
* Shutdown gpu ...
* Closing ISO system.
Opcode 3e UNK (PC 000005e4) (59603,14)
This is the computer hardware I'm running (all latest drivers have been installed):
OS: Windows XP Professional SP2
CPU: Athlon 64 FX-53
Memory: 2GB PC3200 Registered ECC
Video: Radeon 9800XT
Sound: Audigy2 Platinum Pro
Ok, with that all said...what are your suggestions? I really appreciate the help!
Anyway, the problem I'm experiencing is driving my crazy...I can't figure out what I'm doing that is causing the emulator to crash. Basically, I'm not far into the game; I climbed the cliffs up to Vipor Manor, and I defeated the Dragoon sentries and the boss that followed them. The emulator crashes at the point the FMV scene of the Manor is supposed to play. This problem occurs whether I load from a save state, or if I load the game normally from the memory card. Anyway, this is what I'm working with...
My video plugin information:
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9800XT x86/MMX/3DNow!/SSE2
Resolution/Color:
- 640x480 Fullscreen - NO desktop changing
- Internal X resolution: 0
- Internal Y resolution: 0
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 2
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00001000]
Next, here is my sound plugin info:
Plugin: Eternal SPU Plugin
Audio device: DirectSound
Buffer size: 32
Audio out method: SPUasync
Async mode: Smooth
Special game fix: Update before accessing register
General options: Enable Sound, Enable CDDA Sound and Enable XA sound are all checked
Now, here is the full text in the DOS window of ePSXe, including the error message (last line):
* Running ePSXe emulator version 1.5.2.
* Memory handlers init.
* ePSXe: PSX BIOS loaded [bios\SCPH1001.BIN].
* Init ISO code ... ok
* NTSC cdrom detected.
* Doing init gpu[0]...
* Gpu open[0]...
* Direct input init ok.
* Doing spu init...
* Spu open...
* Pad Digital enabled.
* LoadState Done!
* Closing spu ...
* Closing gpu ...
* Shutdown gpu ...
* Closing ISO system.
Opcode 3e UNK (PC 000005e4) (59603,14)
This is the computer hardware I'm running (all latest drivers have been installed):
OS: Windows XP Professional SP2
CPU: Athlon 64 FX-53
Memory: 2GB PC3200 Registered ECC
Video: Radeon 9800XT
Sound: Audigy2 Platinum Pro
Ok, with that all said...what are your suggestions? I really appreciate the help!