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ePSXe 1.4.0 will not work on any of my 3 PCs

2747 Views 24 Replies 9 Participants Last post by  SimonMallion
1st PC - PII 400mhz ATI RAGAE LT PRO gfx card 128mb ram WinXP
2nd PC - PIII 1GHZ Matrox Millenium G450 vid card 256mb ram WIn98
3rd PC - P4 1.4Ghz Geforce 2 512mb ram WIn98

Games tested - FF9, Legend Of Dragoon, and Legend Of Legaia

Problem - When the games are booting it says Sony Computer Entertainmnet America, then the screen freezes and it turns white, then a Windows Error pops out, I have been unable to use ePSXe 1.4.0 :(

I know its not my plugins cuz I've played 1.2.0 on all 3 machines and they work perfect, anyone have any idea why 1.4.0 wont work ?
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yeah well, thanx for replying.
Do you have the bios installed correctly?
Did you run the wizard and create memory cards?
What plugins are you trying to use?
What is the average air speed of an unladen swallow?
25? I don't really know but that was funny.........hehe......
I use pete's D3D plugins for all the machines (they work fine with 1.2.0) I use Null''s audio plugin and I havent configureed any CD plugin cuz most of my games are ISOs, tho I think its set with ePSXe CDI ASPI core 1.4.0 , I dont know why the emu wont work :(

The only thing that can possibly be wrong is that I have a japanese psx bios, so that may be why its not working, i lost my 1001 bios, and I dont know where to get it, and I do own a psx (ps2) but I dont know how to make bios (is it posible to make one with a ps2? even if it is, its probably too complicated :() or where to get them from :(
>What is the average air speed of an unladen swallow
Assuming a consistent state of flight behavior, about 7 meters per second.
hmm, I found a couple of bios using altavista, I tried them all including the 1001 and it still doesnt work :(
Originally posted by cluthu
>What is the average air speed of an unladen swallow
Assuming a consistent state of flight behavior, about 7 meters per second.
WHAT??????
Ok, I got version 1.2.0 again and it will NOT work, on any pc, WTF??
Originally posted by 1up
What is the average air speed of an unladen swallow?
Are you asking about physics ???
For those who don't know 7 m/s = 15 MPH. What about a laden swallow?:D Have you taken into consideration the drag due to air resistance?
>Are you asking about physics ???
Though related to physics, it's a question posed in Monty Python's Search for the Holy Grail (is that the official title?), a movie from quite a few years ago. I apologize if you already knew that, Enigma, but I haven't any clue as to how popular kooky English humor is in Thailand ;)

>What about a laden swallow?
That's an unanswerable question, so long as we're not told just what it's laden *with.*

>Have you taken into consideration the drag due to air resistance?
Yes, in fact. Due to its small size, the drag coefficient of the bird can be calculated with some simple scaling. That is, it's just two-thirds the power of mass.
Originally posted by cluthu
>Are you asking about physics ???
Though related to physics, it's a question posed in Monty Python's Search for the Holy Grail (is that the official title?), a movie from quite a few years ago. I apologize if you already knew that, Enigma, but I haven't any clue as to how popular kooky English humor is in Thailand ;)
Well I don't know about that :)
Anyway thank for answer me
Originally posted by RealityX
hmm, I found a couple of bios using altavista, I tried them all including the 1001 and it still doesnt work :(
I ve known a person who has a problem cuz' he didn t unzip in the right way...but it could be another thing.
If u ve icq, i ll be glad to help you trough all the installation process
U can find my icq number in my profile...

bye
I was left without many options, so I decided to try a PAL bios, and it works :)
BTW, the games look really nice, its been long since I play them on emus, it looks really shitty on my ps2 (they should've made it so that it significantly improves psx gfx :() this is how they are meant to be played :)
nope neojag....
I still prefer the NTSC system than the pal (europeean) one.
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