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26 Posts
Discussion Starter · #1 · (Edited)
Playing the game is fine and I don't mind that the gallery pictures only flash for like a split-second before the screen goes black. But what's really bothering me is the Water effect on stage 4. The water's black and causes lag, making that area very difficult to play in. It looks something like this:



I'm using ePSXe v1.7.0

Plugin: Pete's DX6 D3D Driver 1.1.77
Author: Pete Bernert
GFX card: Intel(R) 82865G Graphics Controller

Resolution/Color:
- 800x600 Fullscreen - [16 Bit]

Textures:
- R5G5B5A1
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 0 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer texture: 0
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: off
- Advanced blending: none

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Full vram: off
- Game fixes: off [00000000]

Please don't tell me about getting a new video card as a solution as I do not have a way to get a new one as of this moment. Please don't ask why. I already tried using Pete's OGL2 but this video card can't handle it.
 

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ヒット激しく速く
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19,429 Posts
Those settings where to show the hole area he can leave off screen drawing to 1 but to show the whole area the other two must be set like that.
Though like you said he can try the soft plugin.


PS: turn off fps limit in the Pete plugin with ePSXe 1.7
 

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26 Posts
Discussion Starter · #8 ·
Guys, thanks for the help. I adjusted my settings and the screen now looks like this:



However, the slowdown is still there. I also tried the soft plugin but its graphics were quite blurry and laggy. My current plugin still works the best.
 

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クロスエクス
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4,662 Posts
You should usually have better performance with PEOpS.
Make sure is setted up properly without scaling filters.

Then, just on that level you can use F7 to switch to PEOpS
and then F7 again once you've passed that area. ^_^
 
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