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Draken: Order of the Flame

3252 Views 12 Replies 6 Participants Last post by  ChrisRay
Got this working at last (had to start the game in 98, then I copied it across to XP and was able to run the game). The graphics are.... interesting. Low poly models, not particularly detailed textures, but massive enviorments and environmental bump-mapping. At the time, this must have meen the mac daddy of graphical extravagansas, but as you can see it looks a bit dated now.
I'll put some more shots up later when I get further through the game.
Shots at 1280x1024/1024x768 (switched when I alt-tabbed) 4x2xAA/AF
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Ah, Drakan. This was one of my favorite games during my TNT2 days. I believe it was designed to run on a Matrox G400, which featured hardware bump-mapping.

And yes, the game has massive levels and rich environments. I just loved flying around the map, toasting monsters who crawled around like ants:D. The sense of scale you get in this game is quite amazing. One minute you're walking around a small cave, the next you're flying around mountains, and both on the same level.
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