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Super Smash Bros Melee.
Version: r5404 x64
Framerate: 100%

Game runs flawlessly. Played it to try it with Eyefinity, none of the maps were really large enough to use but it looked good.
High Res screenshot
FINALLY, SOMEONE DID EYEFINITY! :thumb:

Now you just gotta make a video of that :p I've been trying to get people to make eyefinity videos, but none have stepped up to the plate...
 

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So I got the recording working eventually. I recorded at half size 30FPS and the raw video looks fine. What's the best solution to get it up on youtube fairly quickly with it still looking decent? I tried virtual dub but the video stuttered and the file size was still rather large, I'm not sure what settings to use to change that. The raw video is 3.9GB for 2 minutes.

Some more pics with default settings:
http://img32.imageshack.us/img32/6885/dolphin2010043003240176.jpg

http://img534.imageshack.us/img534/9181/dolphin2010043003073547.jpg

http://img99.imageshack.us/img99/5948/dolphin2010043003172775.jpg
http://img130.imageshack.us/img130/1411/dolphin2010043003174313.jpg
 

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I don't have access to the setup whilst I'm at uni so don't have my config. The only thing I can think of is enabling the widescreen hack like you've done and the option about aspect ratio to change from automatic to stretched.
 

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Dolphin 2.0 doesn't have the new widescreen hack yet. You have to use a newer revision Leapo.
 

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with dolphin svn r 5423 is now possible to start a new game with final fantasy christal chornicles for the gamecube, for perfect graphics remember to use safe texture cash, here some screenshots from the intro
 

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Game = Phantasy Star Online EP1&2 [JP]
Version = Dolphin SVN R5457 x86
Graphic = Dolphin OpenGL
(Use Safe texture cache = Normal, Copy EFB to GL texture)
Pad = Dolphin KB/X360pad

Opteron 154
2GB RAM
Radeon X850XT 256MB (unofficial Legacy Catalyst 10.2 by blackwingcat)
Audigy2
Windows 2000 SP4
(with Windows 2000 XP API Wrapper Pack, xinput1_3.dll and xinput9_1_0.dll from DirectX, hid.dll and bthprops.cpl from Windows XP sp3)

AR codes and Anti-aliasing work great, and safe texture cache solves the font glitch near perfectly:thumb:

However, BGM volume obviously decreases when I move between different districts. R4788 is normal, but R4869 and later revisions have the problem.

Besides, Dolphin with D3D plug-in shows "FramebufferManager::Create FAIL: Create Color Texture" and "FramebufferManager::Create FAIL: Depth Color Texture" since R5458.
 

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266 Posts
Wii

Tales of Symphonia: Dawn of the New World (PAL)

Status: Playable
Full speed all the time (played the first 30min)

Emu config:

* SVN 5475 x64
* D3D Plugin with default settings
* Rest plugins, emu settings leave it at default

System specs:

* Phenom II X4 3.6GHz
* 4GB RAM
* ATi HD4850 700/1100MHz with 512MB
* Windows 7 Ultimate x64
* Microsoft Wireless 360 controller

Other:

Played the first 30min. without a glitch, full sound with perfect graphics 'till now. Used at first the OpenGL plugin but it not worked OK for me, then tried D3D and it worked like a charm.

Just one thing, the game crashed when I tried to save my game, and for an unknown reason the crash deleted my savefile from the Wii save directory, nothing I could do apart from to start the game all over again, just this time I make a backup of the savegame file everytime I play.
 

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So I got the recording working eventually. I recorded at half size 30FPS and the raw video looks fine. What's the best solution to get it up on youtube fairly quickly with it still looking decent? I tried virtual dub but the video stuttered and the file size was still rather large, I'm not sure what settings to use to change that. The raw video is 3.9GB for 2 minutes.
Well, if the raw video is 3.9GB then try using a lossless compressed format that compatible with youtube, such as FFV1 or CamStudio lossless (GZIP). That should get it under 2GB just fine.


Also, here's an INCREDIBLY AWESOME 1080p F-Zero GX screenshot by ShadowFX

CREDIT: ShadowFX | 1920x1080 + 9xSSAA ~ Lossless PNG (2.14 MB)
 

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Oh sure, you make that AFTER I've already made the video and stuff >_>


I'll... try to figure out something.
 

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Super Smash Bros Melee.
Version: r5404 x64
Framerate: 100%

Game runs flawlessly. Played it to try it with Eyefinity, none of the maps were really large enough to use but it looked good.
High Res screenshot
Now we just need Nvidia 3D vision support :p
 

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Issues with Pokémon Colosseum Graphics

Anyone else having this issue with the graphics?
If anyone knows how to fix it...please tell me. (Below is a screenshot of the picture (He's at OUTSKIRT STAND))

Thanks in advance!

OS Name: Microsoft Windows XP Home Edition
Version: 5.1.2600 Service Pack 3
Build 2600 OS
Manufacturer: Microsoft Corporation
System Manufacturer: ASUSTeK Computer INC.
System Model: 1005HA System
Type: X86-based PC
Processor: x86 Family

-gof10004
 

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It is, althought its not outdated.
Look at the system model: 1005HA. That's an EEEPC 10". So its an ATOM N450 and an intel GMA950 maybe, or X3100.
Either way its not suitable for anything.
 

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