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God of War
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Discussion Starter · #1 ·
Can anyone point me to the code in the source that handles the compressed fpk archives in games like tatsunoko vs capcom. I tried looking through it and I can not find any reference to it. I found arc files and some other ones but I don't see where that code is. Also a little off subject but is there a known issue with certain gfx cards and tatsunoko vs capcom? I can play any other game fine it seems but that one has all kinds of gfx errors when I see others playing it fine. It worked fine in old revisions when direct x worked but you could not enter the battles.
Thanks in advance.
 
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