Compatibility on Dolphin is pretty darn high, you will need a decent mid-range CPU and GPU to get acceptable speeds.I haven't tried GC Emulation before, and don't know if I'm tryin to discuss this in a dead thread. But since highschool I've had a fascination of Eternal Darkness Sanity's Requiem but the last Nintendo system me or my family ever bought was the 64. Has anyone had experience with this particular game with playable success?
Dayum, they're really outdoing themselves, but SMG2 sounds fantastic now! How do you even set up the game without a Wii remote?Merry Christmas from Dolphin devs?
HLE Zelda Ucode rewrite eff yeah!
Latest dev builds are awesome because with a first gen i7 @ 4Ghz, a GTX 460 I can maintain full speed. Lowering IR and removing fps limit I can achieve 100+ fps in Super Mario Galaxy 2.
I have an Xbox 360 controller, yeah, but what do you do about doing those spin-jumps? Don't you need to simulate the waggle so you can do those timed jumps or collect star bits? Methinks it would be hard without somehow mapping the nunchuck waggle. Besides, I don't think my machine can even run Super Mario Galaxy 1 or 2, it's only a mid-range CPU and the game is hella hard to emulate full speed, and no, I can't OC this CPU either, so...no chance in me running the SMG games.^ Map to Xbox 360 controller using emulated Wiimote. In the latest Zelda HLE branch I'm not getting Wiimote disconnects anymore. Audio has came a long way since Zelda games started barely outputting garbage noise that could've been ingame audio. No one thought that would ever happen then no one thought the issue with BGM stopping would ever be fixed and now audio is near perfect with volume issues corrected and reverb implemented. Not only audio but damn amazing how far the project came as a whole considering a lot of technical stuff isn't well documented so there was a significant amount of reverse engineering involved.
I have nunchuck joystick mapped to right analog stick. Wii cursor mapped to right analog stick. Crouch mapped to right trigger, shake mapped to right bumper, "B" mapped to "X", "A" mapped to "A", Wiimote direction pad mapped to Xbox 360 controller direction pad. Some things are not mapped and collecting starbits with the cursor is hard while also pressing buttons so the cursor is still most of the time.
Your cpu in your machine is weaker than a first gen i7? I'm still with my first gen i7 and GTX 460's which I wouldn't even have if it wasn't for Asus being nice enough to replace my Sabertooth X58. I'm also lucky I didn't fry my hardware when I had a psu short out, it killed the mobo which was already defective and left other hardware unscathed. I have my i7 OC'd to 4GHZ but if you had a laptop or PC with an Ivy Bridge or Haswell you should be able to get similar performance. Dev builds are a lot faster than stable and with less issues providing your machine isn't *that* old.