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· Registered
12 Posts
Discussion Starter · #1 · (Edited)
I was trying a variety of games (namely, ToE, Megaman X5, and Legend of Legaia), but a higher resolution didn't seem to improve the graphics.

Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9200SE DDR x86/SSE2

- 800x600 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off

- B8G8R8A8
- Filtering: 6
- Hi-Res textures: 1
- VRam size: 128 MBytes

- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00000000]

I used 1280x960 for my high-resolution.

On a similar note, if I force AF/AA on my card, will that improve the graphics? I applied 2x/16x, but, alas, I noticed nothing.

The main reason why I was wondering was because I'll be upgrading to a Radeon X800 at the end of the week and I was wondering if I could easily improve the general configuration.

· Registered
183 Posts
NTSC has a native resolution of 720x480, and PAL has 720x576, so technically you want any resolution at that or higher since these are what the games are designed to run at off of your console. Some games may use textures that benefit from a higher resolution that that, but none come to mind. 800x600 is a perfectly fine resolution. Your best bet is to use your desktop resolution to save screen resizing time or use your monitor's native resolution.

· Premium Member
bsnes, ePSXe
23,380 Posts
the PSX's graphics are (most of the time) at 320x240, some of the time at 640x480, and every once in a while they are something else (turn on keep PSX aspect ratio to see some weird ones).

it's best to keep a ratio of 320x240 (like 640x480, 960x720, etc) but in my opinion, it really doesnt matter. i use 1152x864 and it works fine.

as for using a higher resolution--it's teh same as using it in other plugins. it makes the jaggies less. it's better if you use very high X and Y (OGL2) or AA (OGL or D3D). by the way, all AF does is force trilinear filtering in PSX emulation...and that can produce unwanted side effects. so leave it off.

· From Love and Limerence
6,584 Posts
I'ved noticed in games with a great deal of 2D backdrops (Final Fantasy games for example) that anything higher than 640x480 looks way too strectched. Sure the world map and battles looks less jagged and such like he said, but the backgrounds and menus look like crap.

For games using mostly 3D, a higher resolution (such as 1024x768) seems to work best.

Normally a higher resolution is better, yes. For emulation, I think it depends on the game though.

· NextGenerationGaymulation
2,934 Posts
It's very easy, for games that are completely in 3d ( very few games are for the playstation ), the higher resolution the better.

For games that has much 2d, I personaly think 640x480 looks the best.
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