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Discussion Starter #1
Ok, it's like this, i've been translating the ePSXe 1.4.0 documentation to portuguese but i've come across two small problems!

Well, the first one is this:

"- Fixed some gte problems."

WTF is the gte!?!?! sorry for my ignorance but i really don't know... :p

The second one is about the MDEC config:

"3.4.5. Configuring MDEC.

In this window, there're two check buttons. With the first one, you can
enable/disable the MDECs completly, with the second one you can select a
different mdec timing. This is only necessary for FF8 and FF9, so please
disable it for playing other games, or play them at your own risk."

I thought that ePSXe 1.4.0 dindn't have a MDEC config window
:confused:

Well, thks in advance! :D
 

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Originally posted by Metalmurphy
"- Fixed some gte problems."

WTF is the gte!?!?! sorry for my ignorance but i really don't know... :p
It's easiest to start with a quote :-
Introduction.
The Geometry Transformation Engine (GTE) is the heart of all 3d calculations on the psx. The GTE has specialised functions for perspective transformations, light sourcing and the like, and is much faster than the CPU on these operations. It is mounted as the second coprocessor and as such has no physical address in the memory of the psx. All control is done through special instructions.
That is from [email protected] document on the GTE.
So basically, the GTE is a chip in the PSX, similar to the CPU, GPU and SPU. In most (all?) PSX emulators, the GTE is part of the main emulator program, with the CPU, and is not a "plugin". I guess the main reason for this is that in itself, it doesn't input/output anything outside of the PSX, so doesn't need special versions to be implemented to take advantage of different output devices (as in GPU's are designed for graphics cards, and SPU's designed for sound cards ... in essence).
 

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Scourge of the Seven Seas
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I know #2. The MDEC Config options are in ePSXeCutor, where you config a profile.
 

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Discussion Starter #4
WOW!! :confused: :eek:

More complicated than i thought! :p
Well, many thnks Lewpy! :cool:
 
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