named something like SLUS<some number>.000
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Now rename the file to "something.7z". Now extract the contents of the file (you will need WinRAR of 7-Zip), and you'll get a file without extension.
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Now you must drop the extracted file into the main window of PSX-Vram:
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* Buttons "1" through "0" change the tile size (8x8, 16x16, etc). Usually we just use "0" for backgrounds and "9" for regular sprites.
* "W", "A", "S" and "D" scrolls through the graphics. As you move through the graphics area, the sprites will appear correctly in the work area.
* The arrow keys scroll through the palettes. They will change the palettes of the sprites in the work area. By holding "shift" you scroll by smaller increments, useful if you're going up or down through the palettes.
Depending on the game, the sprites will bae already organized or not; whichever way it is, now you just use print screen and paste it on Paint.
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