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Disabling of background/sprite layers - technically possible in PSX emulation ?

5794 Views 2 Replies 3 Participants Last post by  tdc
I hope that question was not asked too often. The search function didn't reveal any useful information about that.
I like to rip and animate characters from games, this is very easy using ZSNES in its emulation. So simply disable layers and you can rip of easily frame by frame, they can be put together using a GID animator. Sprites from games like Rudra no Hihou and others are fun to rip from.

Since I'm really adored of Valkyrie Profile, when it comes to PS emulation (I have a non-chipped PAL-PS and the game is a NTSC-one), I searched for a way to get the frames without backgrounds. Cutting out EACH frame is simply more than tedious, even if the most chars have only about 4-6 frames, other chars like Lezard Valeth even a lot more (hence the flame he opens and estinguishs it while is he standing and his cape is "floating").

Is there a way, like a picture viewer or had I to know assembly language (?) to find the sprites in the game ?
I tried to open the game with PSicture, but I got only very few tiles, like a tiny part of L. Valeth's tower.

Thanks in advance for any replies.
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Ten years later I had the same question and google led me here. Your link is now dead. I just signed up to say that good forum practices are important because of things like this. Parts of the internet change over time.

This is a tutorial describing how to use a program called PSX-Vram and playstation savestates to extract sprites.
named something like SLUS<some number>.000
Now rename the file to "something.7z". Now extract the contents of the file (you will need WinRAR of 7-Zip), and you'll get a file without extension.
Now you must drop the extracted file into the main window of PSX-Vram:
* Buttons "1" through "0" change the tile size (8x8, 16x16, etc). Usually we just use "0" for backgrounds and "9" for regular sprites.
* "W", "A", "S" and "D" scrolls through the graphics. As you move through the graphics area, the sprites will appear correctly in the work area.
* The arrow keys scroll through the palettes. They will change the palettes of the sprites in the work area. By holding "shift" you scroll by smaller increments, useful if you're going up or down through the palettes.

Depending on the game, the sprites will bae already organized or not; whichever way it is, now you just use print screen and paste it on Paint.
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