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Codemasters Colin McRae DiRT was a fine racer if you are looking for a more serious take into the world of rally videogaming. Sporting some of the most sumptuous visuals seen in the genre of racing it truly stood out of the pack with its great realistic and heavy handling and the always delicious visual damage. Now they are back with a sequel, and some more goodies.
First being enhanced physics, now taking corners sees the car transfer more of its weight as it fights inertia to get around the corner, but at the same time makes (reportedly) the feel of the car feel better than that of the first game. Visuals are also increased to look absolutely incredible and reports indicate that the cars have an extra 50% of polygons to play around with car damage (including engine damage). The Ego engine certainly is testing the limits of the 360 and PS3 for visual prowess. Level design is also given a good update with less realistic tracks in favour of more varied and interesting set pieces, such as racing from a busy stadium through a waste yard all in the one track.
This is all great, and the new systems and approach to racing is nice but the thing I want to see more than anything else is deformable tracks like in Sega Rally (without the crushing AI difficulty) as this little feature truly helps to bring the arcade racer into modern gaming while keeping its old school roots intact. If they can have this little feature DiRT 2 will be a no brainer for me and racing fans alike.
First being enhanced physics, now taking corners sees the car transfer more of its weight as it fights inertia to get around the corner, but at the same time makes (reportedly) the feel of the car feel better than that of the first game. Visuals are also increased to look absolutely incredible and reports indicate that the cars have an extra 50% of polygons to play around with car damage (including engine damage). The Ego engine certainly is testing the limits of the 360 and PS3 for visual prowess. Level design is also given a good update with less realistic tracks in favour of more varied and interesting set pieces, such as racing from a busy stadium through a waste yard all in the one track.
This is all great, and the new systems and approach to racing is nice but the thing I want to see more than anything else is deformable tracks like in Sega Rally (without the crushing AI difficulty) as this little feature truly helps to bring the arcade racer into modern gaming while keeping its old school roots intact. If they can have this little feature DiRT 2 will be a no brainer for me and racing fans alike.


