I'm having an issue with the in-game map not displaying correctly. On my Playstation it normally displays blinking red in the room where my next objective is. Also the map normally fills the room I am currently occupying in blue. On the emulator, the map flickers and I can't actually see the rooms in red which is making things difficult. I've screwed around with Pete's OpenGL2 Renderer settings and so far no luck.
Update: Also I'm having an issue getting the toon shader effect to work.
System Specs:
epsxe 1.70
Windows 7 Professional 64bit
1. Intel Core 2 Duo E8500
2. GIGABYTE GA-EP35-DS3L LGA 775 Intel P35 ATX Intel Motherboard
3. VisionTek 900244 Radeon HD 4870 512MB 256-bit GDDR5 PCI Express 2.0 x16 HDCP Ready CrossFire Supported Video Card
4. CORSAIR 4GB (2 x 2GB) 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400) Dual Channel Kit Desktop Memory Model TWIN2X4096-6400C5
5. Western Digital Caviar Blue WD5000AAKS 500GB 7200 RPM SATA 3.0Gb/s 3.5" Internal Hard Drive
Sound Config:
Update: Also I'm having an issue getting the toon shader effect to work.
System Specs:
epsxe 1.70
Windows 7 Professional 64bit
1. Intel Core 2 Duo E8500
2. GIGABYTE GA-EP35-DS3L LGA 775 Intel P35 ATX Intel Motherboard
3. VisionTek 900244 Radeon HD 4870 512MB 256-bit GDDR5 PCI Express 2.0 x16 HDCP Ready CrossFire Supported Video Card
4. CORSAIR 4GB (2 x 2GB) 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400) Dual Channel Kit Desktop Memory Model TWIN2X4096-6400C5
5. Western Digital Caviar Blue WD5000AAKS 500GB 7200 RPM SATA 3.0Gb/s 3.5" Internal Hard Drive

Sound Config:
