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Die Hard - Vendetta

2535 Views 0 Replies 1 Participant Last post by  Nachbrenner
with beta 12.03.05 it showed the menus with GSDX9 v0.6
with beta 14.04.05 menus are invisible, but it loads 3D gameplay - only with Gssoft
there it prints repeatedly
"v->q == nan"
with Pete's SPU plugin you can hear people talking in actual gameplay

At least the game always prints what it's doing
Code:
PS2 die hard running

Initing global memx

Start of User mem 6337024

Stack pointer =  1ffec90, val 23

Initing render states

Initing audio driver

Mod_stream = 'cdrom0:\MODULES\SNIOPPS2.IRX;1'

Initing PSS player

ERROR from C:/diehard_ng/sources/Core/BLib/Memx.cpp Line 1297 ==> "The uber scratch is not big enough for these scratches. Please enlarge."

Initing math system

Initialising DE GDB ... 

cdrom0:\SP_DATA\SP.PS2;1

cdrom0:\SP_DATA\SP.HSH;1

GDB Initialised.

---SetScreenMode----------------------------------

Front:   512x512x16 - 0

Back:    640x448x32 - 40

Z:       640x448x24 - cc

Mode:    PAL,Interlaced,Field

Texture: 0x2b0000 (1376256 bytes)



     e28 ,     1290 ,     19e8

\LVLDATA\HDRS\TGAS.HDR;1 has 367 entries

ERROR from C:/diehard_ng/sources/Core/Gdb/Gdb.cpp Line 1476 ==> Data  not found

ERROR from C:/diehard_ng/sources/Core/Gdb/Gdb.cpp Line 1477 ==> "Bad dataname"

Mem: TGS_GLOBAL_ENGINE is 2736

Initialised Pad Module

Pad Initialised port=0 slot=0 opened, state = 6

Pad Initialised port=1 slot=0 opened, state = 6

---ChangeScreenMode-------------------------------

Front:   512x512x16 - 0

Back:    640x448x16 - 40

Z:       640x448x24 - 86

Mode:    PAL,Interlaced,Field

Texture: 0x224000 (1949696 bytes)

Setting font slot 3

Setting font slot 4

Entering DieHard PS2 Main Game Loop

DualShock Pad: port=0 slot=0 [ analog locked  ]

DualShock2 Pad: port=0 slot=0 [ motors enabled ]

DualShock Pad: port=1 slot=0 [ analog locked  ]

DualShock2 Pad: port=0 slot=0 [pressure enabled]

DualShock Pad: port=1 slot=0 [ analog locked  ]

DualShock2 Pad: port=1 slot=0 [ motors enabled ]

DualShock2 Pad: port=1 slot=0 [pressure enabled]

cdrom0:\COMMON\CLICK.VAG;1

cdrom0:\COMMON\PLASMA.VAG;1

cdrom0:\LANGCOMM\DE_FE.TEX;1

cdrom0:\LANGCOMM\DE_FE.HDR;1

iLoadingMemRefCount == 1

tgsANI2_Prepare(movies/publisher,005b3300,0) In

cdrom0:\publisher.PSS;1

iLoadingMemRefCount == 0

iLoadingMemRefCount == 1

tgsANI2_Prepare(movies/newgame,005b3300,1) In

cdrom0:\newgame.PSS;1

iLoadingMemRefCount == 0

PS2a_MemLoadFEMusic(audio/frontend/fe_music)...

PS2a_MemLoadFEMusic: cdrom0:\COMMON\MUSIC.VAG;1

iLoadingMemRefCount == 1

tgsANI2_Prepare(movies/miscoptions,005b3300,1) In

cdrom0:\miscoptions.PSS;1

iLoadingMemRefCount == 0

Memory card size=2760

iLoadingMemRefCount == 1

tgsANI2_Prepare(movies/selectchapter,005b3300,1) In

cdrom0:\selectchapter.PSS;1

iLoadingMemRefCount == 0

iLoadingMemRefCount == 1

cdrom0:DE_CS_MU1_INTRO.CST

tgsANI2_Prepare(cutscenes/DE_CS_mu1_intro,005b3300,0) In

cdrom0:\DE_CS_mu1_intro.PSS;1

iLoadingMemRefCount == 0

cdrom0:\LANGCOMM\DE_SYS.TEX;1

cdrom0:\LANGCOMM\DE_SYS.HDR;1

tgsANI_PrepFSMovie(DE/load/DE_cs_mu1_intro)

tgsANI_PlayFSMovie(DE/load/DE_cs_mu1_intro,00000000,0)

iLoadingMemRefCount == 1

tgsANI2_Prepare(DE/load/DE_cs_mu1_intro,01ffd9c0,0) In

cdrom0:\DE_cs_mu1_intro.PSS;1

iLoadingMemRefCount == 0

iLoadingMemRefCount == -1

iLoadingMemRefCount == -1

cdrom0:\SP_DATA\DESP_SPC.PS2;1

cdrom0:\SP_DATA\DESP_SPC.HSH;1
 has 3997 entries

cdrom0:\COMMON\CLICK.VAG;1

cdrom0:\COMMON\PLASMA.VAG;1

cdrom0:Townsend.VB

cdrom0:Townsend.TEX

iLoadingMemRefCount == 1

Cant find Townsend_DE.SPC

Townsend_DE.SPC

cdrom0:Townsend.TEX

cdrom0:Townsend.TEX_HDR

cdrom0:Townsend.VB

cdrom0:Townsend.VB_HDR

cdrom0:Townsend.VB_PRM

cdrom0:Townsend.VB_SKN

cdrom0:Townsend.LM

cdrom0:Townsend.WGF_RPC

Static data size: 428 Kb

env map

ERROR from C:/diehard_ng/sources/Core/Gdb/Gdb.cpp Line 2341 ==> "Don't need short damage anims unless hardest difficulty"

ISP Header.Size=1892904

---ChangeScreenMode-------------------------------

Front:   512x512x16 - 0

Back:    640x448x32 - 40

Z:       640x448x24 - cc

Mode:    PAL,Interlaced,Field

Texture: 0x2b0000 (1376256 bytes)



Resourcing animation tables.

Allocating memory for WSA search data structs.

Size of sWSAREA_SEARCH_DATA: 24

Number of search data structs: 10000

Memory for Search Data Structs: 240000

AI Vars=0

AI Types=0

BHL_ACTIONPROFILE=16

CHK_RAWFILE

ActionPtr=12, num=158

int=4, num=338

Post-load

Pre-Resourcing ALL level sounds. Please wait...

cdrom0:Townsend.SHF

cdrom0:Townsend.SDF

iLoadingMemRefCount == 2

SND_POV_REVOLVER_FIREA couldnt be loaded

SND_SFX_GLASS_THUD couldnt be loaded

SND_POV_FISTS_FIREA couldnt be loaded

iLoadingMemRefCount == 1

cdrom0:Townsend.ISP

Loading ISP file 0 ... 10 Zoneparts

Loaded ISP file 0

Loading ISP file 1 ... 13 Zoneparts

Loaded ISP file 1

Loading ISP file 2 ... 36 Zoneparts

Loaded ISP file 2

Loading ISP file 3 ... 8 Zoneparts

Loaded ISP file 3

Loading ISP file 4 ... 13 Zoneparts

Loaded ISP file 4

Loading ISP file 5 ... 13 Zoneparts

Loaded ISP file 5

Loading ISP file 6 ... 15 Zoneparts

Loaded ISP file 6

Loading ISP file 7 ... 22 Zoneparts

Loaded ISP file 7

Loading ISP file 8 ... 15 Zoneparts

Loaded ISP file 8

Loading ISP file 9 ... 12 Zoneparts

Loaded ISP file 9

Loading ISP file 10 ... 14 Zoneparts

Loaded ISP file 10

Loading ISP file 11 ... 9 Zoneparts

Loaded ISP file 11

Loading ISP file 12 ... 14 Zoneparts

Loaded ISP file 12

Loading ISP file 13 ... 12 Zoneparts

Loaded ISP file 13

Loading ISP file 14 ... 34 Zoneparts

Loaded ISP file 14

Loading ISP file 15 ... 3 Zoneparts

Loaded ISP file 15

Loading ISP file 16 ... 1 Zoneparts

Loaded ISP file 16

Loading ISP file 17 ... 3 Zoneparts

Loaded ISP file 17

Loading ISP file 18 ... 21 Zoneparts

Loaded ISP file 18

Loading ISP file 19 ... 62 Zoneparts

Loaded ISP file 19

Loading ISP file 20 ... 9 Zoneparts

Loaded ISP file 20

Loading ISP file 21 ... 3 Zoneparts

Loaded ISP file 21

Loading ISP file 22 ... 14 Zoneparts

Loaded ISP file 22

Loading ISP file 23 ... 2 Zoneparts

Loaded ISP file 23

Loading ISP file 24 ... 3 Zoneparts

Loaded ISP file 24

Loading ISP file 25 ... 57 Zoneparts

Loaded ISP file 25

Loading ISP file 26 ... 16 Zoneparts

Loaded ISP file 26

Loading ISP file 27 ... 2 Zoneparts

Loaded ISP file 27

Loading ISP file 28 ... 9 Zoneparts

Loaded ISP file 28

Loading ISP file 29 ... 0 Zoneparts

Loaded ISP file 29

Loading ISP file 30 ... 3 Zoneparts

Loaded ISP file 30

cdrom0:Townsend-DLG.STR

cdrom0:Townsend-TXT.STR

We don't need to resource this pickup - yet!

We don't need to resource this pickup - yet!

cdrom0:\LANGCOMM\DE_SYS.TEX;1

cdrom0:\LANGCOMM\DE_SYS.HDR;1

Size Sat Too Small!! (524)

Size Sat Too Small!! (572)

Size Sat Too Small!! (540)

Size Sat Too Small!! (544)

Size Sat Too Small!! (560)

Size Sat Too Small!! (608)

Size Sat Too Small!! (584)

Size Sat Too Small!! (604)

Size Sat Too Small!! (592)

Size Sat Too Small!! (528)

Size Sat Too Small!! (572)

Size Sat Too Small!! (528)

Size Sat Too Small!! (552)

Size Sat Too Small!! (564)

Size Sat Too Small!! (604)

Size Sat Too Small!! (572)

Size Sat Too Small!! (636)

Size Sat Too Small!! (708)

Size Sat Too Small!! (864)

Size Sat Too Small!! (752)

Size Sat Too Small!! (752)

Size Sat Too Small!! (804)

Size Sat Too Small!! (616)

Size Sat Too Small!! (608)

Size Sat Too Small!! (616)

Size Sat Too Small!! (600)

Size Sat Too Small!! (2048)

cdrom0:Townsend.TEX


--- Level Loaded ---

cdrom0:\LANGCOMM\DE_SYS.TEX;1

cdrom0:\LANGCOMM\DE_SYS.HDR;1


VU1 memory overflow!!: 4c180
v->q == nan
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