PS2 die hard running
Initing global memx
Start of User mem 6337024
Stack pointer = 1ffec90, val 23
Initing render states
Initing audio driver
Mod_stream = 'cdrom0:\MODULES\SNIOPPS2.IRX;1'
Initing PSS player
ERROR from C:/diehard_ng/sources/Core/BLib/Memx.cpp Line 1297 ==> "The uber scratch is not big enough for these scratches. Please enlarge."
Initing math system
Initialising DE GDB ...
cdrom0:\SP_DATA\SP.PS2;1
cdrom0:\SP_DATA\SP.HSH;1
GDB Initialised.
---SetScreenMode----------------------------------
Front: 512x512x16 - 0
Back: 640x448x32 - 40
Z: 640x448x24 - cc
Mode: PAL,Interlaced,Field
Texture: 0x2b0000 (1376256 bytes)
e28 , 1290 , 19e8
\LVLDATA\HDRS\TGAS.HDR;1 has 367 entries
ERROR from C:/diehard_ng/sources/Core/Gdb/Gdb.cpp Line 1476 ==> Data not found
ERROR from C:/diehard_ng/sources/Core/Gdb/Gdb.cpp Line 1477 ==> "Bad dataname"
Mem: TGS_GLOBAL_ENGINE is 2736
Initialised Pad Module
Pad Initialised port=0 slot=0 opened, state = 6
Pad Initialised port=1 slot=0 opened, state = 6
---ChangeScreenMode-------------------------------
Front: 512x512x16 - 0
Back: 640x448x16 - 40
Z: 640x448x24 - 86
Mode: PAL,Interlaced,Field
Texture: 0x224000 (1949696 bytes)
Setting font slot 3
Setting font slot 4
Entering DieHard PS2 Main Game Loop
DualShock Pad: port=0 slot=0 [ analog locked ]
DualShock2 Pad: port=0 slot=0 [ motors enabled ]
DualShock Pad: port=1 slot=0 [ analog locked ]
DualShock2 Pad: port=0 slot=0 [pressure enabled]
DualShock Pad: port=1 slot=0 [ analog locked ]
DualShock2 Pad: port=1 slot=0 [ motors enabled ]
DualShock2 Pad: port=1 slot=0 [pressure enabled]
cdrom0:\COMMON\CLICK.VAG;1
cdrom0:\COMMON\PLASMA.VAG;1
cdrom0:\LANGCOMM\DE_FE.TEX;1
cdrom0:\LANGCOMM\DE_FE.HDR;1
iLoadingMemRefCount == 1
tgsANI2_Prepare(movies/publisher,005b3300,0) In
cdrom0:\publisher.PSS;1
iLoadingMemRefCount == 0
iLoadingMemRefCount == 1
tgsANI2_Prepare(movies/newgame,005b3300,1) In
cdrom0:\newgame.PSS;1
iLoadingMemRefCount == 0
PS2a_MemLoadFEMusic(audio/frontend/fe_music)...
PS2a_MemLoadFEMusic: cdrom0:\COMMON\MUSIC.VAG;1
iLoadingMemRefCount == 1
tgsANI2_Prepare(movies/miscoptions,005b3300,1) In
cdrom0:\miscoptions.PSS;1
iLoadingMemRefCount == 0
Memory card size=2760
iLoadingMemRefCount == 1
tgsANI2_Prepare(movies/selectchapter,005b3300,1) In
cdrom0:\selectchapter.PSS;1
iLoadingMemRefCount == 0
iLoadingMemRefCount == 1
cdrom0:DE_CS_MU1_INTRO.CST
tgsANI2_Prepare(cutscenes/DE_CS_mu1_intro,005b3300,0) In
cdrom0:\DE_CS_mu1_intro.PSS;1
iLoadingMemRefCount == 0
cdrom0:\LANGCOMM\DE_SYS.TEX;1
cdrom0:\LANGCOMM\DE_SYS.HDR;1
tgsANI_PrepFSMovie(DE/load/DE_cs_mu1_intro)
tgsANI_PlayFSMovie(DE/load/DE_cs_mu1_intro,00000000,0)
iLoadingMemRefCount == 1
tgsANI2_Prepare(DE/load/DE_cs_mu1_intro,01ffd9c0,0) In
cdrom0:\DE_cs_mu1_intro.PSS;1
iLoadingMemRefCount == 0
iLoadingMemRefCount == -1
iLoadingMemRefCount == -1
cdrom0:\SP_DATA\DESP_SPC.PS2;1
cdrom0:\SP_DATA\DESP_SPC.HSH;1
has 3997 entries
cdrom0:\COMMON\CLICK.VAG;1
cdrom0:\COMMON\PLASMA.VAG;1
cdrom0:Townsend.VB
cdrom0:Townsend.TEX
iLoadingMemRefCount == 1
Cant find Townsend_DE.SPC
Townsend_DE.SPC
cdrom0:Townsend.TEX
cdrom0:Townsend.TEX_HDR
cdrom0:Townsend.VB
cdrom0:Townsend.VB_HDR
cdrom0:Townsend.VB_PRM
cdrom0:Townsend.VB_SKN
cdrom0:Townsend.LM
cdrom0:Townsend.WGF_RPC
Static data size: 428 Kb
env map
ERROR from C:/diehard_ng/sources/Core/Gdb/Gdb.cpp Line 2341 ==> "Don't need short damage anims unless hardest difficulty"
ISP Header.Size=1892904
---ChangeScreenMode-------------------------------
Front: 512x512x16 - 0
Back: 640x448x32 - 40
Z: 640x448x24 - cc
Mode: PAL,Interlaced,Field
Texture: 0x2b0000 (1376256 bytes)
Resourcing animation tables.
Allocating memory for WSA search data structs.
Size of sWSAREA_SEARCH_DATA: 24
Number of search data structs: 10000
Memory for Search Data Structs: 240000
AI Vars=0
AI Types=0
BHL_ACTIONPROFILE=16
CHK_RAWFILE
ActionPtr=12, num=158
int=4, num=338
Post-load
Pre-Resourcing ALL level sounds. Please wait...
cdrom0:Townsend.SHF
cdrom0:Townsend.SDF
iLoadingMemRefCount == 2
SND_POV_REVOLVER_FIREA couldnt be loaded
SND_SFX_GLASS_THUD couldnt be loaded
SND_POV_FISTS_FIREA couldnt be loaded
iLoadingMemRefCount == 1
cdrom0:Townsend.ISP
Loading ISP file 0 ... 10 Zoneparts
Loaded ISP file 0
Loading ISP file 1 ... 13 Zoneparts
Loaded ISP file 1
Loading ISP file 2 ... 36 Zoneparts
Loaded ISP file 2
Loading ISP file 3 ... 8 Zoneparts
Loaded ISP file 3
Loading ISP file 4 ... 13 Zoneparts
Loaded ISP file 4
Loading ISP file 5 ... 13 Zoneparts
Loaded ISP file 5
Loading ISP file 6 ... 15 Zoneparts
Loaded ISP file 6
Loading ISP file 7 ... 22 Zoneparts
Loaded ISP file 7
Loading ISP file 8 ... 15 Zoneparts
Loaded ISP file 8
Loading ISP file 9 ... 12 Zoneparts
Loaded ISP file 9
Loading ISP file 10 ... 14 Zoneparts
Loaded ISP file 10
Loading ISP file 11 ... 9 Zoneparts
Loaded ISP file 11
Loading ISP file 12 ... 14 Zoneparts
Loaded ISP file 12
Loading ISP file 13 ... 12 Zoneparts
Loaded ISP file 13
Loading ISP file 14 ... 34 Zoneparts
Loaded ISP file 14
Loading ISP file 15 ... 3 Zoneparts
Loaded ISP file 15
Loading ISP file 16 ... 1 Zoneparts
Loaded ISP file 16
Loading ISP file 17 ... 3 Zoneparts
Loaded ISP file 17
Loading ISP file 18 ... 21 Zoneparts
Loaded ISP file 18
Loading ISP file 19 ... 62 Zoneparts
Loaded ISP file 19
Loading ISP file 20 ... 9 Zoneparts
Loaded ISP file 20
Loading ISP file 21 ... 3 Zoneparts
Loaded ISP file 21
Loading ISP file 22 ... 14 Zoneparts
Loaded ISP file 22
Loading ISP file 23 ... 2 Zoneparts
Loaded ISP file 23
Loading ISP file 24 ... 3 Zoneparts
Loaded ISP file 24
Loading ISP file 25 ... 57 Zoneparts
Loaded ISP file 25
Loading ISP file 26 ... 16 Zoneparts
Loaded ISP file 26
Loading ISP file 27 ... 2 Zoneparts
Loaded ISP file 27
Loading ISP file 28 ... 9 Zoneparts
Loaded ISP file 28
Loading ISP file 29 ... 0 Zoneparts
Loaded ISP file 29
Loading ISP file 30 ... 3 Zoneparts
Loaded ISP file 30
cdrom0:Townsend-DLG.STR
cdrom0:Townsend-TXT.STR
We don't need to resource this pickup - yet!
We don't need to resource this pickup - yet!
cdrom0:\LANGCOMM\DE_SYS.TEX;1
cdrom0:\LANGCOMM\DE_SYS.HDR;1
Size Sat Too Small!! (524)
Size Sat Too Small!! (572)
Size Sat Too Small!! (540)
Size Sat Too Small!! (544)
Size Sat Too Small!! (560)
Size Sat Too Small!! (608)
Size Sat Too Small!! (584)
Size Sat Too Small!! (604)
Size Sat Too Small!! (592)
Size Sat Too Small!! (528)
Size Sat Too Small!! (572)
Size Sat Too Small!! (528)
Size Sat Too Small!! (552)
Size Sat Too Small!! (564)
Size Sat Too Small!! (604)
Size Sat Too Small!! (572)
Size Sat Too Small!! (636)
Size Sat Too Small!! (708)
Size Sat Too Small!! (864)
Size Sat Too Small!! (752)
Size Sat Too Small!! (752)
Size Sat Too Small!! (804)
Size Sat Too Small!! (616)
Size Sat Too Small!! (608)
Size Sat Too Small!! (616)
Size Sat Too Small!! (600)
Size Sat Too Small!! (2048)
cdrom0:Townsend.TEX
--- Level Loaded ---
cdrom0:\LANGCOMM\DE_SYS.TEX;1
cdrom0:\LANGCOMM\DE_SYS.HDR;1
VU1 memory overflow!!: 4c180
v->q == nan